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PS3 RSXploit by Hykem the Demon, PS3 Dev Leak by Zecoxao Arrives

650°
2w ago - Following up on his previous updates, today PlayStation 3 developer Hykem (the Demon) made available a PS3 RSXploit alongside a PS3 developer leak by zecoxao who also recently released DECR EBOOTROMs and a CEB Ebootrom Decrypter with details below.

Download: [Register or Login to view links] (5.22 MB - 5,477,760 bytes) / [Register or Login to view links] (478 MB - 502,192,462 bytes) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror)

To quote: RSXploit by Hykem the...
 

PS3MFW Builder 1.0.0 (Our MFW 1.0.0) Build 2.0.0 is Released

700°
51w ago - Following up on the previous updates, PlayStation 3 developers RedDot-3ND7355 and B7U3 C50SS have now released PS3MFW (PS3 Modified Firmware) Builder 1.0.0 Build 2.0.0 followed by v0.2.0.2 and Update 3 dubbed Our MFW 1.0.0 with an Installer followed by v0.2.6.0 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Hermes stuff inside) by Smhabib / [Register or Login to view links] / [Register or Login to view links] (Fixed it now to work with new routines) by haxxxen / [Register or Login to view links] / [Register or Login to view links]
 

Quake Arena Arcade PSP Homebrew Game Ported to PS3 by Samson

50°
62w ago - Following up on his previous ports, today PlayStation 3 developer Samson ported the PSP homebrew game Quake Arena Arcade to the PS3 entertainment system.

Download: [Register or Login to view links] (68 MB)

To quote: Hay guys, I've been toying for the past two weeks with this little PSP homebrew game Quake Arena Arcade porting it to the ps3 and giving my usual spit and polish shine.

Features:

  • Uses Retroarch's Tyrquake core.
  • Auto-boots from XMB (RetroXMB)
  • Added new background image and icon.
  • A more visable red crosshair.
  • A 3 pass curved tv boarder shader setup. (reduce to two passes if you want fullscreen)
  • In game music

Sources / Credits:

  • RetroArch Quake Git (github.com/libretro/tyrquake)
  • Quake 1: Arena (wololo.net/downloads/index.php/download/1389)
  • In Game Music (psdevwiki.com)
  • RetroXMB

Update: Also below from samson is a Z-Blast PS1 homebrew game PKG file and source code with details,...
 

Iris Manager 2.68U PS3Mod by PS3 Dev Alexander is Now Available

1350°
66w ago - Following up on the his previous revision, today Italian PlayStation 3 developer Alexander has updated Iris Manager to Iris Manager 2.68U (Unofficial OpenModding) PS3Mod followed by a final version that supports PS3 Firmware 4.50 with the changes below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Version 2.68u in beta testing for all of our users on the forum. Although being in beta, the version in question works very well, so do not be afraid to get crash or otherwise. We decided to put in downloads this "beta" version, because we still have much work to do and time is very short. For now, enjoy this slice of homebrew.

Sincere Thanks to the PS3 scene Spanish, having read so many positive reviews both on...
 

PPC Compiler for Compiling PowerPC to OpCodes for PS3 Development

50°
68w ago - Today PlayStation 3 homebrew developer Choco made available a PPC Compiler for compiling PowerPC (Performance Optimization With Enhanced RISC Performance Comp) instructions to OpCodes for PS3 development and modding with details below.

Download: [Register or Login to view links]

To quote: This is a tool I created for compiling PowerPC instructions into OpCodes. This is EXTREMELY useful for PS3 modding, as all PS3 .elfs are PowerPC. This is a PPU compiler, so it will compile opcodes that will work for any PS3 game application (or xbox .xex files).

How to use:

1. Enter your instructions in the box on the left.
2. Enter the address that you will be injecting the opcodes at in the Start Address box (note, this is the address from IDA/Memory, not the HxD address).
3. Click the compile button.
4. Copy the opcodes from the rightmost box and paste them into your elf at the appropriate address.

To designate a register, put a "%" symbol in front of it. For example:

[Register or Login to view code]

For bl instructions, just do:

[Register or Login to view code]

For example:

[Register or Login to view code]

For...
 
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