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FarSight: New Tables Coming to Pinball Arcade on PS4, PS3, PS Vita

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1d ago - FarSight Studios Community Manager Mike Lindsey announced today that new tables are coming to Pinball Arcade on PS4, PS3 and PS Vita platforms.

To quote: Hey Pinball fans! I'm Mike Lindsey, Community Manager at FarSight Studios. I'm originally from the Big Bear area where we recreate all these amazing tables.

It's awesome to have the opportunity to do what I love (talk to people and make friends), live in the mountains where I feel most at home, and work on a game that is preserving something as cool as real pinball for all of it's fans out there.

Enough about me, though! We know you guys have been waiting for more pinball tables in Pinball Arcade on PS4, PS3, and PS Vita.

Today, we're proud to announce that Black Knight 2000, WHO Dunnit, High Speed, and Junk Yard will be available on July 15th for PS3 and PS Vita, and then on July 22nd for PS4.

This launch will be retrofitting your system with 80′s and 90′s tables packed with action, suspense, and comedy. These four tables brought tons of excitement to so many when arcades were running at full steam across America. FarSight studios is determined to bring back some of that long lost enjoyment.

Black Knight 2000 (1989):

The Black Knight rides again in this brilliant...
 

Lab Zero Games: Skullgirls Encore Coming to PS4 & PS Vita in 2014

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2d ago - Lab Zero Games CEO Peter Bartholow announced that Skullgirls Encore is coming to PS4 and PS Vita in 2014 with details below.

To quote: Very little has been constant during Skullgirls' two year existence - after all, the game has changed distributors and even developers. But one thing has stayed with us all this time: people asking us to bring the game to PS Vita and, more recently, PS4.

We read your comments, we took them to heart, and we're finally making it happen: Skullgirls Encore will be coming to PS4 and PS Vita later this year!

The PS4 and PS Vita versions of Skullgirls Encore will be complete, including all of the DLC characters, stages, and story funded by Lab Zero's Indiegogo campaign, as well as "All Play" multiplayer lobbies and an extensive art gallery.

Skullgirls Encore for PS Vita will also be playable on PlayStation TV, and support up to two local players using DualShock 3 or 4 controllers.

We'll have more info on features and pricing as these exciting new versions get closer to launch.

We're headed off to Evo 2014 and will be holding a side-tournament with a $5000 starting pot from Lab Zero and Autumn, and PS4 systems graciously provided by Sony for the 1st and 2nd place winners.

So if you're going to Evo, be sure to...
 

Cellar Door Games: Rogue Legacy Hits PS4, PS3, PS Vita on July 29th

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3d ago - Cellar Door Games Designer Teddy Lee announced today that Rogue Legacy is coming to PS4, PS3 and PS Vita platforms on July 29th, 2014.

To quote: What's up guys! We're crazy proud to announce that the official release date for Rogue Legacy on ALL PlayStation platforms will be July 29th, 2014! That's only 3 weeks away!

That's complete insanity, and we're totes mcgoats excited to finally bring it to consoles and handhelds.

Now, before I go into a list of the awesomeness that is the Playstation versions of Rogue Legacy, I just want to give a shout out to the guys at Abstraction Games.

They did almost all of the work on bringing the game to PlayStation, and this would never have happened without them. So big ups to them for all their help!

For those that don't know, I should probably explain to you guys what Rogue Legacy is. It's a rogue-lite game where you must conquer a magical castle which is constantly changing. Every time you die, your children succeed you.

Each child has his or her own unique genetic traits, so one child might be a near sighted wizard, and another could be a flatulent ninja. So every play through is unique, right from the get-go.

As an added bonus, all the money you earn is passed down to your children, giving each...
 

MouseCraft is Out Today on PS4, PS3 and PS Vita Platforms

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4d ago - Crunching Koalas Co-Founder Tomasz Tomaszewski announced that MouseCraft is out today on PS4, PS3 and PS Vita platforms!

To quote: We're very happy to announce that MouseCraft is available today on PlayStation Store for PS4, PS3, and PS Vita. We're proud to see our game launched on PlayStation as a console exclusive, and we hope that everyone enjoys playing.

It seems like a long time ago when we formed our studio, Crunching Koalas, and began working on MouseCraft. Way back when we started we decided to focus on a specific type of game that we called "Crossover Games" - games that can appeal to indie, casual, and core gamers all at once.

That's a simple idea on paper, but much harder to achieve in a game. We've tried our best to make MouseCraft a crossover game that can be enjoyed by everyone.

To do this, we've focused on making a puzzle game with simple mechanics explainable in one sentence (drop blocks to help the mice get to the cheese), but difficult to master.

We've made the difficulty depend on the player making good decisions, not manual skills, and we worked to reward players that go above and beyond in terms of item collecting and puzzle solving, without punishing those who simply want to play through at their own pace.

Once again though,...
 

Video: The Origin of Titan Souls on PS4 and PlayStation Vita

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1w ago - Acidnerve's Mark Foster shared a video trailer today showcasing the origin of Titan Souls on PS4 and PlayStation Vita with details below.

To quote: Armed with a single, indestructible arrow, Titan Souls on PS4 and PS Vita drops you into the midst of a desolate world you have no knowledge of.

Exploration will soon reveal the hiding places of the Titans that reside here, and it's your job to take them down.

Tense, punishing boss battles are a love of ours that we think a lot of gamers share. These kind of battles are the very core of the gameplay in Titan Souls. There are no health bars - a single strike will end your life, and a single hit to a Titan's weak spot is all you'll need to pull off a kill.

It's not as simple as it sounds, however - each Titan is completely unique, with its own threatening move set and its own hidden weakness to be exposed. It's a challenging game, and we're not going to help you out with any overt tutorials or prompts either - you'll need to observe carefully and figure things out for yourself. Whilst simultaneously managing to survive. Maybe we're just horrible people.





The idea was born out of a Ludum Dare jam game of the same name that we made in a weekend...
 
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