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Road Not Taken Free PS4 Update is Out Now on PlayStation 4

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6d ago - Spry Fox CEO David Edery announced that the Road Not Taken free PS4 update is out now on PlayStation 4 with details below!

To quote: Hi folks! We're pleased to announce the first major (free!) update to Road Not Taken is hitting your PS4s now! There's a lot of goodies in here, the most notable of which include:

• "Easier" mode and hard mode: many people have told us that while they love the original gameplay and the art in Road Not Taken, the game is simply too difficult for them. After chewing on this feedback for a while, we decided to split the game into two modes, Normal and Hard.

"Hard" is basically our original mode with just a few tweaks; "Normal" is a new mode that is more generous with energy and has less crowded (and therefore less difficult) rooms, among other changes.

In addition, checkpoints are now less punishing to use (in both modes), so players who felt like they were pointless before will hopefully find them more of a tempting gamble now.

• New "just for fun" Timed Mode: try to rescue all the kids within four minutes! You lose time whenever you take damage, and you add time to the clock whenever you eat food and rescue children. Timed Mode has no impact on your career, so it's a great way to enjoy Road Not Taken for a few minutes with limited...
 

Enter the Gungeon PS4 is Coming to PlayStation 4 in 2015

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2w ago - Dodge Roll Founder and Designer Dave Crooks announced today alongside a PS4 trailer video that Enter the Gungeon is coming to PlayStation 4 in 2015.

To quote: Hey there! I'm Dave Crooks from Dodge Roll, a small studio composed of myself and 4 good friends. After a few years making games at a larger company, we banded together to make games we love from the comfortable low-light conditions of our apartment.

Earlier this year we had the opportunity to partner with Devolver Digital, and working with them has been totally rad.

Our first game is Enter the Gungeon, a gunfight dungeon crawler. Players control of one of several misfits, each of whom are burdened by a deep regret.

Seeking a way to change their past, these sorry few have made pilgrimage to a distant planet where a "gun that can kill the past" is said to be sealed in the deepest depths of an ancient temple to the terrifying might of firearms: the Gungeon.





Enter the Gungeon is a fast-paced radial shooter fused with a dungeon-crawler lootfest. The Gungeon challenges players to fight, dodge roll, and table-flip their way through an increasingly difficult series of floors to the bottom of the Gungeon. Each floor is filled with enemies,...
 

Video: Orcs Must Die is Invading PlayStation 4 for the First Time

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2w ago - Robot Entertainment Community Manager Justin Korthof announced today that Orcs Must Die is invading PlayStation 4 for the first time with details below.

To quote: You hear that sound? That dull, rhythmic pounding you can feel in your knickers? That's the sound of hundreds of orc axes, fists, and foreheads beating against the mighty PS4 Fortress doors.

Today at the PlayStation Experience, we announced that Orcs Must Die! is coming back to consoles when the 5v5 Orcs Must Die! Unchained crashes the gates of the PS4 in 2015!

Go ahead. Read that again if you need to.





When the first OMD was released, players were dropped into the role of the overly-confident and woefully ill-prepared War Mage to help save his world from an army of invading orcs. If you played the first game, you know that the War Mage didn't so much win as he just sort of tore the whole magical institution thing to the ground.

Look, the point is, the orcs weren't invading anymore. So it still counts. By the time we catch up to Unchained, the rifts are open again, the magic is back, and the War Mage isn't the only guy with special powers anymore.

Orcs Must Die! Unchained is a Fortress Siege game that blends some...
 

Video: Uncharted 4: A Thief's End First Gameplay on PlayStation 4

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2w ago - Naughty Dog Community Strategist Eric Monacelli shared a PS4 video today showcasing the first gameplay of Uncharted 4: A Thief's End on PlayStation 4 below.

To quote: Saturday morning at the inaugural PlayStation Experience we unveiled the very first Uncharted 4: A Thief's End gameplay. In case you missed it, here's the full playthrough:

Although we are still in the pre-alpha stage of development, everything you see in the video is in-game and in real-time running at 1080p and a stable 30hz.

It's looking pretty spectacular already and we still have quite some time to optimize and refine our technology to make this the best looking and playing Uncharted game to date.





If you're wondering who called Nathan Drake "little brother" and exactly what that means, we'll be trickling out more details soon. Why is Drake on an island? What's he searching for?





Who's shooting at Drake again and why is he shooting back? Be sure to pay attention to our Twitter feed and social channels for the latest news and updates. 2015 is going to be awesome.
 

Videos: Miegakure for PS4: Exploring a 4D World on PlayStation 4

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2w ago - President of MTB Design Works Inc Marc ten Bosch shared some new PS4 Miegakure videos today spotlighting the exploring of a 4D world on PlayStation 4 below.

To quote: Miegakure is a 4D game. It lets players explore a detailed 4D world and use their ability to move in 4D to perform miraculous feats. In this game, the fourth dimension is not time! It is an actual fourth dimension of space, that works just like the first three dimensions we are familiar with. If you count time, this game is 5D!

For a while games used to be 2D, taking place solely along two directions. For example, a game character could only move forwards and backwards, or jump up and down. Then came computers powerful enough to render 3D graphics, which allowed for full 3D movement: up / down, backwards / forwards and left / right.

(Of course, the graphics we see, while they are computed in 3D, are displayed on a 2D screen. They are projected down from 3D to 2D, in a way that mimics how our eyes perceive the third dimension.)





But it doesn't stop there. If in a 2D game every object's position is represented in the computer using two numbers, and if in a 3D game every object's position is represented using three numbers, what if each...
 
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