19w ago - Sony PlayStation Public Relations Manager Aram Jabbari revealed today that the Killzone: Mercenary MP Open Beta for PS Vita arrives in late August while the Closed Beta is live now.
To quote: We're excited to announce that the Killzone: Mercenary closed multiplayer beta (for which signups were held a short while ago and already concluded, if you're just tuning in now) is now LIVE. To those who got in, you should already have the necessary information to jump in and get going.
Note: If you received a multiplayer Beta voucher as part of the promotion via PlayStation Home, please note that your voucher is for the Open Beta in late August, not for the closed Beta launching today.
To those of you who didn't get in or are just hearing about this now, worry not: we're going to open the multiplayer beta right on up in late August - details will be coming really soon, so stay tuned.
And really, who doesn't like a good open beta? They're a bit draftier. They let in more natural light. Better for Agoraphobes and such.
Killzone: Mercenary hits shelves in North America on September 10th, 2013.
25w ago - Following up on Rogero CEX 4.40 v1.03 PS3 CFW, today PlayStation 3 developer Rogero has made available Rogero CEX 4.41 v1.00 PS3 CFW alongside NOR / NAND AutoPatcher v0.05 with details below.
30w ago - Grip Games CEO Jakub Mikyska announced today that Atomic Ninjas is set to storm PS3 and also PlayStation Vita later this year with details below.
To quote: Hello everybody! This is Jakub from Grip Games! We're the folks behind 5-in-1 Arcade Hits, The Impossible Game and Foosball 2012. And after being locked up in our top secret underground lab (A.K.A. the garage) for some time, we're back with our newest creation - Atomic Ninjas for PS3 and PS Vita.
So, what's this all about, you ask? Atomic Ninjas is 2.5D multiplayer platformer with ninjas. You will control super-powered ninjas in frantic online matches against other players, with tonnes of charm and humor. If the Fat Princess and Crash Commando had a child, it would be Atomic Ninjas (though that idea is a bit disturbing, no?).
While the game relies on traditional jumping and shooting mechanics, you will be unable to directly kill other players. Instead, you must outsmart and outflank your opponents and kill them using various environmental hazards and obstacles, such as lava pits, laser beams, traps, moving platforms, falling crates, etc. Don't forget that these are Atomic Ninjas... something as banal as a katana between the ribs won't do the trick anymore!
Each one of the game's seven arenas is like a playfield...
34w ago - BitComposer Games PR Manager Daniel Kraub shared a video today announcing that Air Conflicts: Vietnam takes flight on PS3 later this year.
Below are the details, to quote: I'd like to introduce you to Air Conflicts: Vietnam - the latest addition to our Air Conflicts line, due for release in the third quarter of 2013 for PlayStation 3.
Breaking away from the World War theme, our upcoming game turns to Vietnam where we feel there is huge potential for a whole new air combat experience.
Vietnam brings a new perspective and fresh impetus to the series, introducing legendary jet planes such as the F-4 Phantom and the infamous B-52, along with the thrill of supersonic dog-fighting, heat-seeking missiles, carpet bombing, and laser-guided munitions.
In addition to the new supersonic flight capability, we resurrect the iconic helicopters of the era - the immortal UH-1 Huey, the brutal AH-1 Cobra, and even the steadfast CH-47 Chinook and CH-53 Sea Stallion for transport and rescue operations.
Air Conflicts: Vietnam is unparalleled by any other flight game on the market, offering a strikingly diverse range of mission objectives, entirely new easy-to-handle control mechanics designed for supersonic aircraft and helicopters, and breathtaking visuals to immerse the...
45w ago - Sony Community Manager Ramone Russell at San Diego Studios has shared a video today spotlighting the hitting enhancements in MLB '13 The Show for PS3 today.
To quote: Hitting is such an important aspect in baseball, and it's an area we continually strive to make as realistic as possible. Last year we introduced our True Ball Physics engine to the franchise for ultra-realistic ball physics.
This year we've done even more work to really make this area of the game as dynamic as possible with true to life outcomes. Take a look at what we've done to make hitting in MLB '13 The Show more accessible to everyone.
We really want to make hitting more streamlined for players. Beginner mode allows people who have never played The Show - or have struggled with it - to learn the fundamentals of hitting. It's meant to teach you the basics of Plate Discipline, Pitch Recognition and Timing.
This mode uses adaptive A.I. that only advances as you do. If you take longer to get the hang of hitting in The Show, you won't be forced to advance. The A.I. will only advance once you've passed a certain threshold at each level.
In regards to the Push/Pull hitting Trajectories Engine, MLB.com...