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Devolver Digital Announces Hotline Miami Hits PS4 on August 19th

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18w ago - Devolver Digital Chief Financial Officer Fork Parker announced today that Hotline Miami hits PS4 on August 19th, 2014.

Below are the details, to quote: A little over one year ago, Jonatan Soderstrom and Dennis Wedin's Hotline Miami launched on PS3 and PS Vita, thanks to the efforts of fellow developer Abstraction Games and the good folks at PlayStation.

Between now and then, Hotline Miami 2: Wrong Number was announced and PS4 took the world by storm, but we always knew that Dennaton Games' landmark hit had to make its way to PS4. That's why we're absolutely thrilled to announce that Hotline Miami will launch for PS4 on August 19th in North America.





So what's new? Well, the team didn't want to tamper with the perfection that is Hotline Miami for the latest release, but there were certainly some fun new options that were only possible on PS4.

Gamers can now use DualShock 4′s touch pad to look around and lock on enemies, and actually shake the controller itself to perform execution moves when you have an enemy pinned on the ground. And to take the violence to the next level, the sounds of those same execution moves are amplified through the speaker on the DualShock 4 itself. Ouch.
 

Video: The Last of Us Remastered: PS4 Photo Mode Detailed

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21w ago - Naughty Dog Community Strategist Eric Monacelli shared a video of The Last of Us Remastered today which details the PS4 Photo Mode below.

To quote: We made a [Register or Login to view links] of cool additions to The Last of Us Remastered to create the definitive The Last of Us game, but one of the features we're most excited about is Photo Mode.

After all, what's a beautiful post pandemic landscape if you can't share some good pictures of it?

Photo Mode is activated through the pause screen. You can activate it by simply tapping L3 to freeze the action in-game as long you aren't in a cutscene. For a clear description of how it works, check out a tutorial from Jeff Negus, our in-house editor and videographer:





Camera control, field of view, and depth of field adjustments will help you frame the perfect shot. Aesthetically, you can add one of ten different color filters and adjust its intensity.

You can choose to give your photo a vignette or even select from a selection of eleven different frames. If you like the look of film grain, you can add that as well. There are a ton of options for you to explore.
 

New Kingdom Hearts HD 2.5 ReMIX PS3 Screenshots Revealed

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29w ago - Square Enix Japan Studios Product Manager Kaori Takasue posted up some new Kingdom Hearts HD 2.5 ReMIX PS3 screenshots today complete with a compilation video trailer below.

To quote: We know it's been a while since you've seen anything Kingdom Hearts related, and with absolute pleasure we're excited to share with you a brand new batch of screenshots today for [Register or Login to view links] for PS3.

Kingdom Hearts Birth by Sleep FINAL MIX never launched in North America, and it features the origin story of Kingdom Hearts.

Kingdom Hearts Birth by Sleep FINAL MIX includes completely remastered graphics, which makes the D-Links, Shotlocks, and the triple protagonist story lines of Terra, Ventus, and Aqua better than ever. If that wasn't enough, this game is a seamless port of Kingdom Hearts: Birth by Sleep from the PSP to the PS3.

Kingdom Hearts II FINAL MIX brings back the trio of Sora, Donald, and Goofy to traverse once again through the worlds of Christmas Town (Nightmare Before Christmas) and Space Paranoids (Tron). The never-before released version for North America showcases one of the greatest battles to ever commence between Sora and Roxas. Kingdom Hearts II FINAL MIX brings all sorts of additional...
 

Tales from the Borderlands: First Screenshots Revealed by Telltale

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32w ago - Telltale Games Producer Adam Sarasohn revealed the first screenshots to Tales from the Borderlands today with details below.

To quote: One of the first things people say when they hear that Telltale is working on a Borderlands game is: "wait... what?"

After all, how does a game series that's known for bazillions of guns morph into something like The Walking Dead or The Wolf Among Us? Why make a Borderlands game that's not a first person shooter?

Because, if you pause to take a breath between shooting everything in sight and stealing your buddies' loot in multiplayer, you'll know that Borderlands features some amazing characters and stories in a world that's rich in dark humor.

Handsome Jack, Claptrap, Tiny Tina, Angel, Moxxi, Zer0... it's a big list. We (Telltale) are all about compelling characters and stories, and we see an amazing opportunity to build on what Gearbox has created.

[Register or Login to view links]

Gearbox's world is huge. The main Borderlands games and the DLC have only scratched the surface; they've built a world that rivals Star Wars in its richness. That sounds like crazy hyperbole, but the details, the characters, and the history are all there....
 

Sony on The Story Behind InFamous Second Son's Photo Mode

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33w ago - Sony Blog Manager Fred Dutton is here with the story behind InFamous Second Son's photo mode today!

To quote: If you've been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son's brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month.

It's fair to say the new feature has surpassed everyone's expectations and taken off in a big, big way - there are some absolutely incredible images out there, all created by you, the gamers.

So, to find out a little more about how it came to be and what the studio is making of its reception, we caught up with the man behind Photo Mode, Sucker Punch Senior Software Engineer Matt Durasoff.

How exactly did Photo Mode come to be? Was it something you planned early on, or was it more spur-of-the-moment?

Matt Durasoff: There's nothing novel about setting up shiny screen shots (say that ten times fast), but it was always something we did internally. For Second Son, the motivation for adding this feature came completely from the fans.

Right out of the gate, people were sharing awesome shots, without any special tools. Giving people a way to hide...
 
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