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Second Son Update: Change Time of Day, HUD Off, 30FPS Option

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26w ago - Sucker Punch Productions developer Brian Fleming announced that the Second Son update is incoming, which features the ability to change the time of day, turn HUD off, and a 30FPS option!

To quote: Ten days. That's how long it's been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle).

I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It's been amazing to see the excitement and passion of inFAMOUS fans, new and old. I want to let you all know how much your enthusiasm and support means to us, how it renews us, and readies us to go try to make even better games in the future.

We also want you to know that we listen to your complaints. Some big, some small, but we take them all to heart. We never want to lose sight of how important it is that we listen to all of you. We can always be better.

So to say thanks, not just for all the support but also for your passionate requests to make the game better, we've started work on a few small features which we'll be delivering in the weeks to come.

Change Time-of-Day

Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very...
 

Video: Blacklight: Retribution New Trailer, FPS and F2P on PS4

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68w ago - Zombie Studios Communications Manager Collin Moore shared a new video trailer today showcasing FPS and F2P on PS4 in their upcoming PlayStation 4 title Blacklight: Retribution below.

To quote: Summer is upon us and another E3 is here! Even with the unusually sunny skies here in Seattle the last couple months, we here at Zombie Studios have been hard at work on getting Blacklight: Retribution ready to be playable on the show floor at E3 2013.
 
When we announced Blacklight: Retribution on PS4 a couple months ago, we knew we had to be on the E3 show floor. We instantly set a goal to get the game running and be ready for E3.

After a number of long weeks, lots of dinners in the office, and a new coffee machine, we are thrilled to have Blacklight: Retribution playable for everyone in attendance.

For those unfamiliar with Blacklight: Retribution, it's an action-packed free-to-play first-person shooter that allows you to customize your character in millions of ways.

You can change every aspect of your weapon from the barrel, scope, muzzle, and receiver. Want to make your character feel like your character? Alter them anyway you want, swapping out everything from individual pieces of armor to their accessories to cosmetic items that show your elite status.
 

Video: XCM FPS Black PCB for Nintendo Wii U Gamepad Demo

250°
73w ago - Today the XCM Team have made available a demonstration video showcasing their new [Register or Login to view links] for the Nintendo Wii U gamepad with details below.

To quote: XCM FPS Black PCB for Wii U - [Register or Login to view links]

The XCM FPS Black PCB for Wii U, equip all the specific modes for the Wii U tablet controller.

  • Drop shot mod: prone and rapid fire.
  • Fast reload mod: quickly reloads the gun, change gun/weapon, gives you a plenty of time to shoot your opponent.
  • Burst mod: changes from single shot to rapid fire.
  • Sniper breath mod: Automatically hold on to breath.
  • Turbo Melee: Melee and shoot.
  • Auto Zoom Zombie: Zoom and locks down the enemy.
  • Akimbo: When the mode is activated, gamer only need to press the RT button and it will automatically press the LT button simultaneously as well for shooting with 2 guns
  • Quick scope: aim then quick shot.
  • Jitter Mod: After shooting, it rapidly auto reload the bullets, this mode is to reload a small amount of bullets for rapid respond in combat (best for shotgun weapon)
  • Jump shot: You are able to jump and throw the grenade more...

 

Video: XCM FPS Programmer for PS3 Demonstration Arrives

50°
95w ago - This weekend the XCM Team have released a demonstration video of their new [Register or Login to view links] with details below.

From their site, to quote: The XCM FPS Programmer for PS3 version allows you to map multi-keys function in one simple click.

Simply map 4-5 buttons together to execute the special function like auto aim, burst, drop aim, drop shot, jump aim, jump shot, quick scope change and many others to any button you like with merely one click to complete this mission. So simple and easy. It's also plug and play device.

The XCM FPS programmer not only can be used on FPS games but on all PS3 games such as the soccer game or other sport game, most of the sport games need complicated skill with fast pressing multi-key technique, it's not easy to play by most sport fans, but via our XCM FPS programmer you can use this complicated skill with ease.

Its designed to work with both XBox 360 wired controller and PS3 controller on the PS3 console.






 

Video: Dust 514 Dev Diary: Closer Look at Free-to-Play FPS' Vehicles

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96w ago - Vehicles Lead Designer Ryan Thornton shared a video today which takes a closer look at the Dust 514 free-to-play FPS' vehicles as part of their PS3 developer diary below.

To quote: Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves.

These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune.

At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.

In this video, you'll see how vehicle classes provide a rock-solid foundation for exploring specialized roles. As your persona in DUST 514 progresses, you have the choice of unlocking advanced vehicle variants that fill unique roles on the battlefield.

Some of these include Logistical Dropships to provide a support presence on the battlefield, and Marauder HAVs, which are well-rounded armored units that pack a punch while maintaining a fair amount of damage protection.
 
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