1w ago - Following up on the previous update, today PlayStation 3 developer facanferff has made available a Quickstart to PS3 Plugin Development in Showtime with details below.
To quote: Since a long time ago, some users have requested me to write a tutorial so they could create their own Showtime plugins. This is an initial attempt to it, I hope you like. If I make some mistake, I'm sorry, I'm not a teacher.
9w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.
To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.
The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.
Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.
To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.
Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.
An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...
13w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.
To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.
While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.
At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.
All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.
But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.
25w ago - Guerrilla Cambridge Lead Designer Gareth Hughes posted up a video today that demonstrates the Single-Player and Multiplayer modes in Killzone Mercenary for the PS Vita handheld.
Below are the details, to quote: Single Player: Lightning Strike
Two years after the Helghast attack on Vekta, the ISA are taking the battle to Helghan, their fleet gathering above the capital Pyrrhus.
You are Arran Danner, a mercenary currently under contract to the ISA. Your mission is to infiltrate a battery of Arc cannons and direct their fire away from the ISA fleet, instead targeting the Helghast cruisers overhead and opening a way into the city. This is critical to enabling the invasion of Pyrrhus to begin in earnest.
The covert nature of your mission commences with a wing suit drop into the facility; the only way to avoid detection by Helghast surveillance. Once inside your objective is to locate and hack the systems controlling the Arc cannon battery and unleash its devastating power on the unsuspecting Helghast cruisers above.
This won't be an easy ride, the battery is heavily guarded and the security protocols protecting the control systems will require you to interface directly with them using your VAN-Guard, right under the nose of the garrisoned troops.