16w ago - Evolution Studios Community Development Manager Jamie Brayshaw has officially revealed the Driveclub PS4 pre-order bonuses below today!
To quote: The goal for Driveclub is to build a strong, connected community of clubs and racers that will keep the game fresh, with new challenges.
A key part of achieving this is how we let you get into the game: so I'm here to not only reveal the options you have, but also share our stylish box art and the three exclusive incentives on offer when you pre-order the game.
Driveclub gives you immediate access to all the coolest cars, tracks and locations from around the world, the moment you slide the Bluray into your PS4. All of these combined give you unlimited opportunities to participate in and create challenges to showcase your skills to the world and your friends.
Today, we're revealing the bonuses available when you pre-order Driveclub through participating retailers. You'll have your choice of one of three exclusive packs depending on which store you pre-order from. Each pack includes an exclusive livery design, instant access to a powerful supercar and a boost of fame to increase your driver level in the game and give you and your club a head start over the competition.
17w ago - Beatshapers Founder and CEO Alexey Menshikov announced today alongside a video trailer that BreakQuest: Extra Evolution is coming soon to PlayStation Vita.
Below are the details, as follows: Hi there! I'm pleased to reveal that our next game, BreakQuest: Extra Evolution, is coming to the North American PlayStation Store this week - for PS Vita!
Here's a brief history lesson for you. The original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games.
It was the best breakout game of its time, as it featured something very unique to the genre: fully interactive physics. We were big fans of BreakQuest, and when Sony introduced us to PlayStation minis in 2010, we decided to bring BreakQuest to the mini platform last fall with BreakQuest: Extra Evolution, which was quite successful.
Now, we decided to bring BreakQuest: Extra Evolution to PS Vita natively, with new features, a redesigned level selection system, updated graphics, PSN support, and more.
One of the most valuable features of the original BreakQuest was 100 unique levels, each containing its own interactive physics design, layout, art, and sounds. We redesigned them all with better visuals, while...
37w ago - Sparpweed Creative Director Richard Boeser has shared some video footage today of Ibb and Obb spotlighting the development prototypes documenting the game's evolution below.
To quote: We're almost there. ibb and obb is nearing completion and we hope to release the game on PSN this May.
Getting to this point has been quite an adventure. Currently there are between four and ten people working on the project, but around seven years ago this all started with my graduation project and I could only dream of where it is right now.
I studied Industrial Design and always thought I would become a product designer. But over the course of my studies my interest for product design faded and at the same time it felt like something new was happening in the game industry.
It was around the time that Katamari Damacy made its first appearance on Playstation. I loved it and to me it signalled a start of more original titles finding their way to a larger audience.
I strongly wanted to be part of this change and decided to focus my graduation project on game design.
Part of the project was to design a game concept myself. I was convinced that the best way to design games is to work with prototypes...