7w ago - Following up on the previous version, today PlayStation 3 homebrew developer Dnawrkshp has updated NetCheat for PS3 DEX Consoles to version 4.0 followed by v4.1, v4.23, v4.30 and v4.31 with the changes outlined below.
11w ago - Following up on his previous release and plugin, today PlayStation 3 developer exofreak made available an XML modification to permanently remove the annoying Singstar Icon from PS3 UK consoles complete with a video demo below.
To quote: NetCheat PS3 is a DEX Real Time Editing tool that takes advantage of the ps3tmapi_net.dll that comes with the PRoDG Debugger. This doesn't come with that dll, so you have to get it yourself and place it in the same directory as NetCheat. NC supports codes (similar to RAW PS2 codes), searching, dumping, memory ranges, and user made plugins. Here is a list of the new stuff since the last release:
Faster results list refreshing
Multiple searching bug fixes
Search stopping (keeps the results in the results list and allows Next Scan)
Written in C# by Dnawrkshp
#Idea from Veritassdg
ProDG Target Manger and Debugger
Find the ps3tmapi_net.dll somewhere on the web, or move it from Program Files\SN Systems\PS3\bin (if you installed the PRoDG Debugger), and put it in the same directory as NetCheat PS3.
Added Range where you set the debugger range you want to scan. Double click on the range to edit it or hit add to make a new one. you can also save them into a .ncm (net cheat memory) which can be loaded every time you restart NetCheat. An .ncm file would look like this.
It goes Start address. end address. So far I have not found any bugs but if you do please post in the thread. The RAR/ZIP will come with everything you need to know to get started *not the ps3tmapi_net.dll*...
23w ago - Blizzard Entertainment Lead Designer Jason Bender proclaimed today that Diablo III on PlayStation 3 is hand-crafted for video game consoles.
He stated the following, to quote: I just got back from E3, where we had a good showing of the PlayStation 3 version of Diablo III and announced some cool PS3-exclusive items for the game.
The excitement and energy of the show reminded me of a time when people actually left the house to play videogames. Yes, I'm talking about arcades: magical places filled with vibrant colors, flashing lights, and the never-ending clink-clink-clink of tokens cascading out of a change machine.
There you could find the latest and greatest games--and people to play them with. Arcades were a uniquely social experience. You could hang out and have fun with friends, or you could make new ones while bonding over joysticks.
When we decided to bring Diablo III to console platforms, we wanted our four-player co-op to allow for the same spirit of fun that thrived in arcades. Our game had to allow for equal parts teamwork and trash talking, sweaty-palmed intensity and lighthearted mass destruction.