13w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.
To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.
We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.
PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?
DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.
I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.
PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.
22w ago - Bungie Community Manager DeeJ revealed some Destiny: E3 2013 HD gameplay on PlayStation 4 today for PS4 fans below.
To quote: Hey, PlayStation fans.
If you saw the PlayStation Press Conference at E3, or watched the live stream from the Sony booth, you may have witnessed the worldwide gameplay reveal for Destiny. If you missed it, we have no intentions of leaving you behind.
One thing that should be experienced first-hand is the first glimpse of Destiny gameplay that we shared with the world from that stage in Los Angeles.
Now that we've had some time to unpack and settle in at home, we've recreated the show we put on in lovely HD. Settle in and scrutinize the adventure all over again, or for the first time.
Over on Bungie.net, we've released this video with as part of our week-long celebration of Bungie Day.
Each year, on the seventh day of the seventh month, we take a moment to thank the members of our community for their passion and enthusiasm for our games. We'll be releasing Destiny goodies all week long, and you're invited to the party. If you intend to join us for Destiny, now is a great time to register.
228w ago - Ten years ago on July 21st, 1999: Macworld, New York. Apple's iCEO Steve Jobs yields the stage for a brief but soon to be memorable moment to Bungie co-founder Jason Jones.
Jones, looking a bit nervous, steps into the fore, shakes Jobs' hand and begins quite simply:
"So our game's called Halo..."
To quote: Internally, the title was known as Blam! - a moniker bestowed when Jones couldn't bring himself to use the original working title, Monkeynuts, in front of his own mother. Whatever the name, this is the first time the public has laid eyes on the project.
To write the sum of a decade is a monumental task. Bungie's history is encoded into the games we've made and defined by the men and women who've worked inside the studio's walls - people who have in many cases become a family. And of course we've also been shaped, inspired, and downright awestruck over the community that's followed alongside.
To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support.
Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest...