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Bringing Killzone Shadow Fall Heroine Echo to Life - PS4 Interview

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5w ago - Sony Blog Manager Fred Dutton shared a PS4 interview today on bringing the Killzone Shadow Fall Heroine Echo to life below.

To quote: One of the most pleasant surprises of E3 week earlier this month was bumping into Jamie Gray Hyder in the halls. Killzone fans should find that name familiar - she played one of Shadow Fall's stand-out characters: half-Vektan/half-Helghast intelligence operative Echo.

With co-op expansion Intercept out this week on PS4, we took the opportunity to sit down for a quick chat with the actress (who you might also recognize from her time on True Blood, as werewolf Danielle) and Game Director Steven ter Heide.

How did you first get involved with Killzone Shadow Fall?

Jamie Gray Hyder: I auditioned like I would for film or TV. I did my scene knowing I needed to focus on physicality - they called me back and it turned out we were on the same page about what Echo was going to be, so we got to work.

Steven ter Heide: The filming was out in LA and the director we hooked up with said, "We've had this amazing performance. Unfortunately she's under the weather but she really wants the part and we think she's perfect."

The character is strong - she has to stand up to the protagonist, but at the same time needs...
 

Second Son's Seattle: Bringing the Infamous City to Life on PS4

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26w ago - Sucker Punch Productions Art Director Horia Dociu is here with a video which brings the the infamous city Seattle to life in Second Son on PS4.

To quote: From the start, Seattle felt like the perfect locale for Second Son. Sucker Punch Productions is located just outside of Seattle, and we saw this as an opportunity to recreate the feeling of our home town.

We wanted to capture a level of detail we had never attempted before using the amazing speed, graphics processing power, and high resolution output of PS4. Not to mention, being from here, we just couldn't build a fake city with a fake Space Needle... I mean "Galactic Tower" just doesn't sound right to us.

Our goal was to create an urban playground for the player as they experience Delsin's amazing superhuman powers, so it was paramount that we capture the essence of the city. We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs.





Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees. We challenged our team to create all the painstaking...
 

Video: Bringing Beyond: Two Souls on PlayStation 3 to Life

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46w ago - Sony European Product Manager Ross Alexander shared a new video today which spotlights the bringing of Beyond: Two Souls on PlayStation 3 to life.

To quote: Today we're happy to unveil the final part of our BEYOND: Two Souls 'Making Of' series, focusing on the lengthy process of progressing from the first draft of a script to a finished AAA video game.

The team at Quantic Dream explain how they started with the game script and then drafted concept art to set the scene for the game's many different environments and locations.

Then the real hard work began, with full photo scanning for the actors, the performance capture shoot itself, and then translating the data from the shoot into the dynamic scenes that you will see in the final game.

These are the hugely talented people who bring writer/director David Cage's ambitious vision to life.





If you have any questions, please just add them below and I'll reply as soon as I can.
 

Video: YEBIS 2 is Bringing Visual Fireworks to PS4 Developers

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55w ago - Sony Lead Software Engineer and Shader Architect Masaki Kawase at Silicon Studio announced today that YEBIS 2 is bringing visual fireworks to PS4 developers.

To quote: I'm Masaki Kawase, Lead Software Engineer and Shader Architect from Silicon Studio, and I'm thrilled to talk with you directly on game development for PlayStation 4.

It's an exciting time since E3, but let's roll up our sleeves and get into the nitty-gritty on making games for PS4.

We've been partners with Sony Computer Entertainment for years now (PS3 fans remember Silicon Studio for the PS3-exclusive [Register or Login to view links]), and we couldn't be more delighted to work on PS4. PlayStation is in prime position with PS3 and PS Vita, but PS4 will bring souped-up visuals for gamers anticipating cutting-edge experiences.

We're made up of two parts: first, we make traditional games, but second, we provide middleware solutions to developers around the world. YEBIS 2 is our most recent middleware offering, a real-time post-processing lens simulation middleware, famously utilized in Square Enix's [Register or Login to view links].

We've worked with Square Enix for years, and we are thrilled to integrate our post-processing effects...
 

Video: Pickles in Your Pocket: Bringing Runner2 to PlayStation Vita

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59w ago - Gaijin Games Associate Producer Dant Rambo posted up a video today announcing Runner2 for the PlayStation Vita handheld console.

To quote: Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness.

We can't speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.

Furthermore, we wanted to provide players everywhere with the chance to carry [Register or Login to view links] around wherever they go. Though we've not yet finished our development of the Vita version, we're confident we've succeeded on both fronts.

For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet.

From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you're someone who likes to be happy, chances are good you'll enjoy it immensely.

Now, with the elevator pitch out of the way,...
 
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