Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story.
Combat is full of player-driven options. We don't want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite's city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I'm proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.
8w ago - Today Sony Computer Entertainment Hardware Engineer Todd Tokubo has announced news of a Bioshock Infinite Audio Mode for the Pulse Elite Edition Headset.
To quote: Tomorrow marks a big day for world-acclaimed studio Irrational Games with the release of Bioshock Infinite, so it's only suitable that we mark the occasion with something special.
For the first time, we are partnering with a game developer to deliver a specially crafted audio experience exclusive to PlayStation. Tonight at midnight, we are launching a new audio mode for the PULSE-Elite Edition Headset designed especially for BioShock Infinite. Better still, it will be free.
We worked with them to take advantage of our new BassImpact technology embedded in the Pulse-Elite headset to create a sound profile that enables players to feel gunshots and explosions in a much more dynamic and powerful way.
Engineers on both teams worked together to tie the pulses from BassImpact to key audio elements in the game, creating a more immersive experience as you fight your way through...
9w ago - Following up on their previous release, today PlayStation 3 scene release group Duplex has made available BioShock Infinite for PS3 alongside a 3.55 / 3.41 game patch fix by opoisso893 below with more available HERE.
From the included PS3 NFO file, to quote:
- D U P L E X - ▄▄▄
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12w ago - Sony's PlayStation Store and Plus Content Manager Chris Howe has announced BioShock Infinite pre-order offers for both PS Plus and non-Plus members today.
Below are the details, to quote: As I'm sure you are aware, BioShock Infinite will be gracing our consoles soon for some more high quality first person shooter action and we've teamed up with the team at 2K Games to bring you some great pre-order offers to whet your appetite!
Firstly, everyone who pre-orders BioShock Infinite through the PlayStation Store will automatically be given the first BioShock as a free gift on delivery of BioShock Infinite.
Secondly, PlayStation Plus members will receive 10% off the Season Pass price from today until the launch of BioShock Infinite on 26th March.
Finally, from launch day, PlayStation Plus members who pre order BioShock Infinite will get the following in game pre-order incentives:
• Custom Shotgun
• Custom Sniper
• 3x Tonics
• Additional in-game money for free for one week after launch
16w ago - Irrational Games Writer Drew Holmes has shared a video today dubbed Head in the Clouds spotlighting the writing of BioShock Infinite below.
To quote: The toughest question to answer is "How do you write for a BioShock game?" Wait, let me back up.
I started at Irrational almost a year ago. At that point, there wasn't a "writing team", it was just Ken Levine. Luckily, Ken is a smart guy and knew that this upcoming game was going to be big. Bigger than any game he'd worked on before.
So I tricked him into hiring me, and a couple months later we realized it was still a really big game, so Joe Fielder tricked us into hiring him as well. And the three of us, along with Jordan Thomas, tried to wrangle the beast that is BioShock Infinite.
The writing team at Irrational is structured a lot like a television writing staff. (At least I assume. I've never worked in TV, so maybe they don't have a special room for footrubs and/or quiet sobbing.)
We'll sit down with a problem to solve ("How do we make Infinite make any sense?") and pitch various ideas ("Free drugs in every box?") until one of them sticks. (*INSERT ENDING OF BIOSHOCK INFINITE*) Then we'll grind...