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What a Subscription Gets You in Final Fantasy XIV on PlayStation 4

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18w ago - Square Enix Community Project Manager Hergen Thaens outlined what a subscription gets PS4 fans in Final Fantasy XIV on PlayStation 4 today.

All of the details are below, to quote: Today's Final Fantasy XIV: A Realm Reborn post is especially interesting for those of you that have never played a subscription MMO before, as well as those of you who wonder if a monthly subscription is really for you.

When you buy a single-player game, the expectation is usually the same. Buy the game for the full price, and some DLC will follow. Final Fantasy XIV is fundamentally different, as it's an MMO that will run for years.

With Final Fantasy XIV, your subscription fee will guarantee you regular content updates throughout the lifetime of the game. The first update hit last December with Patch 2.1: A Realm Awoken, and we've just launched the feature site for [Register or Login to view links].

Just a few features (not even all) that will have been added to the original game with 2.1 and 2.2 updates:

• New Main Scenario Quests, continuing your story
• Two new raids
• Housing
• New Dungeons
• New Dungeon Hard Modes
• New primals to fight: Leviathan and Good King Moggle-Mog...
 

Video: What is N++? An Intro to the PlayStation 4 Action-Platformer

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21w ago - Metanet Co-Founder Mare Sheppard is here today with an introduction video to their PlayStation 4 action-platformer called N++ below.

To quote: Hi everyone! This is Metanet, back with another update. Since our last post, we've been focused on getting N++ into an alpha state, which has mostly involved adding all of the particle effects, sounds, and animation that help to really bring things to life.

While the main core of the game has been working for a while, it's nice to finally see things with more bells and whistles!

We've also been making and arranging levels - a continuous process that will go on right up until the game ships - as well as doing some playtesting. People are responding well to the new levels so far, although we may have made some of them a bit too hard.

The good news is: we now have a playable demo which we'll be showing soon at [Register or Login to view links] and [Register or Login to view links]. If you'll be at either of those events, please stop by and check it out!

For those of you who don't really know what N++ is, today we're going to delve further into one simple question: "What is N++?"





The genre that best...
 

Sony Details Grand Theft Auto V for PlayStation 3: What We Know

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56w ago - Sony Social Media Manager Sid Shuman shared some new details on Grand Theft Auto V for PlayStation 3 today, as follows:

Los Santos is the biggest Grand Theft Auto city yet... and even that is an understatement. Spanning the city of Los Santos and the wide-open countryside of Blaine County, GTA V is larger than Grand Theft Auto IV, Grand Theft Auto: San Andreas and the frontier world of Red Dead Redemption combined. What's more, it will all be fully open for you to explore from the very start of the game.

Three is the magic number

For the first time in a Grand Theft Auto game, you're not just playing as one character, but three - each with their own individual personalities and lives to live. You'll get to play missions as one character, combinations of two, and sometimes all three.

When you're not out on a mission, you can switch between these three leads in real time using the character wheel. While you're controlling one character, the other two will carry on with their daily lives, so you'll never know what you'll find the other characters getting up to when you jump between them.

Michael is an ex-bank robber, living a comfortable life under the witness protection programme thanks to a deal he made with the FIB (the game's version of...
 

Hands on with The Last of Us on PlayStation 3: Whatever It Takes

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62w ago - Sony Social Media Manager Sid Shuman went hands on today with The Last of Us on the PlayStation 3 entertainment system.

Below are the details, to quote: I'm low on ammo, so I clumsily swing my two-by-four at the incoming Clicker - dumb move. The creature sinks its fetid teeth into my jugular, chirping with malevolent glee as it rips out a gobbet of flesh. Arterial blood spurts across my face, now contorted in shock and agony.

I'm dead. This time, I try a different approach. I combine one of my remaining rags and a precious bottle of alcohol to create a Molotov cocktail, then hurl it towards the abomination. Flames envelop the lumbering shape as it wails and collapses, dead at last. I'm alive - for a little while longer.

The Last of Us isn't afraid to kill you, over and over if need be. And that's a big part of its considerable charm. As you struggle to survive the game's inhospitable world, limping from one nail-biting combat scenario to the next, you'll feel strangely alive and alert.

In an era of game development that - at least to this old-timer - tends to babysit players with tutorials and handholding to dial down any chance of frustration, this game's unapologetically tough-as-nails approach feels both refreshing and quietly revolutionary. Remember when games used...
 

The Walking Dead: Survival Instinct PS3 Out Now, What We Learned

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71w ago - Terminal Reality Creative Director Drew Haworth has announced that The Walking Dead: Survival Instinct for PS3 is out now with details below.

To quote: When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it.

Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us... as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.

Since then, of course, Telltale has released all the amazing episodes of their deserved Game of the Year, and AMC's series has consistently shattered broadcast television records! So while 'pressure' may be an understatement, we've stayed the course.

And Activision and AMC have been steadfast, wonderful partners in us making the game we set out to make in the first place: a new type of zombie game experience for players that want to take on The Walking Dead's world for a while!

Here are some of the lessons the team learned while developing The Walking Dead: Survival Instinct, which is out today on PS3!
I was skeptical,...
 
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