28w ago - Comcept Founder Keiji Inafune has posted up a video today showcasing both Leviathan and Ghost Mode in PS Vita's Soul Sacrifice below.
To quote: Today, I'm pleased to reveal a new monster, "Leviathan," and to share its backstory.
Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf.
The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.
Years went by, and it was finally time for the heir to take the throne. Of course, the chosen heir was none other than the eldest of the twin brothers. Jealous, the younger prince stormed off to his room. He sat there, staring at his crocodile.
"If only I could get the crocodile to kill my brother..." he thought. Just then a strange voice resonated in the room and the prince could feel his body...
37w ago - Might and Delight Co-Founder Jakob Tuchten has detailed PID (Planet in Distress) on PSN today, proclaiming it is more than a pretty face!
Below is the scoop, to quote: We have been developing our first title, PID (coming soon to PSN), for nearly two years now. Like all developers, we had to decide what our focus with the game would be.
The videogame medium is unique in the respect that it borrows from many other media, such as movies, radio, and the written word. The one aspect that separates games from movies or books is their ability to interact. But there are other distinctions worth mentioning, too.
A book is conventionally about the text; a movie is the combination of sound and pictures. A game experience, however, can be crafted using a varied palette and with a more unpredictable focus.
The balance between the different media incorporated within a game differs from project to project. That is the strength of videogames as a medium - but also the challenge for consumers.
As players, we usually carry our own set of expectations and opinions regarding the balance between the games' different sides. Some people prefer titles all about the story; others would discard anything that doesn't demonstrate visual beauty.
To quote: After some weeks of hard work I finally finished the new PUAD GUI, aka PUP Unpacker and Decrypter. Works without Cygwin, directly from Windows, if anyone see any issue please tell me. Pictures are created by J-Martin and is tested by largand79, thanks to both.
DESIGNED TO UNPACK/DECRYPT PUP FILE CONTENT QUICKLY
42w ago - Franchise Producer Michael Gamble has confirmed that Mass Effect 3: Leviathan PS3 DLC will be out on PSN later today for fans!
To quote: The BioWare team loves Commander Shepard as much as the fans do, so after we shipped Mass Effect 3, we were excited to start creating additional content that would expand on Shepard's adventures during the Mass Effect 3 experience.
Downloadable content gives us an opportunity to do just that- it gives us the chance to write new chapters that add to Shepard's legacy without disrupting the consistency of the full game.
We approach DLC differently depending on whether it's single player or multiplayer content, but with both, we aim to hit an extremely high quality bar to make sure the fans continue to get the full Mass Effect experience.
For multiplayer, we consider Mass Effect 3′s offerings to be more of a service than a product you purchase. We always said that we wouldn't do multiplayer in our games unless it was done properly, and supporting it fully well after launch is something we are committed to.
The ideas behind Resurgence, Rebellion and Earth were simple: we want to keep the community engaged in our game, keep the content fresh, and most importantly, we want to foster a level...
45w ago - Sony Social Media Manager Sid Shuman has confirmed that the Mass Effect 3: Leviathan PS3 DLC expansion Reaper Mythology is incoming this summer.
To quote: "Shepard's story came to a close at the end of the game," BioWare Producer Mike Gamble told the crowd at EA's Summer Showcase last week.
"But there are more stories we want to tell in the Mass Effect universe." Leviathan is Mass Effect 3's first story-focused DLC, and in addition to introducing new characters, weapons, and combat challenges it promises to expand on what we know (and what we don't) about the most feared beings in the universe - the Reapers.
Set during ME3's harrowing Reaper invasion, the expansion tasks Commander Shepard with tracking down an elusive entity that, according to legend, may wield the power to defeat a Reaper.
Trouble is, nobody's actually seen it. The story begins with an email directing you to the Citadel labs and one Dr. Bryson, director of the elite Task Force Aurora research group that investigates long-shot methods for halting the Reapers.
The Protheans, it seems, were the first to suspect the Leviathan's existence after they discovered a Reaper corpse centuries ago. This all bodes well for Shepard's quest, but just as Bryson begins to pass along the key information,...