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Sony Outlines 5 Things to Know About Blue Estate on PlayStation 4

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8w ago - Blue Estate Comic Books Author Viktor Kalvachev revealed five things PS4 fans should know about Blue Estate on PlayStation 4.

To quote: Hi Readers, this is Viktor Kalvachev, author of Blue Estate comic books also working at HESAW.

Today, I wanted to introduce you to our little baby: Blue Estate on PS4, a brand new rail shooter taking advantage of DualShock 4′s gyroscopic features. We've tried to sum up everything in five points to give you an overview of the game. Get ready for a helluva ride!

• [Register or Login to view links] for the full-size comic

1: Blue Estate - the comics behind the game

Blue Estate is a critically-acclaimed and award-nominated graphic novel, and has been created by Viktor Kalvachev and Kosta Yanev.

Blue Estate was published by Image Comics a couple of years ago with the Graphic Novel coming out this September. In a Tarantino-esque noir style narrative, a clueless private eye stumbles into tense relations between several LA crime organizations.

Blue Estate is a high-octane adrenaline mix of violent comedy, tangled alliances, mistaken identities, desperate heroes, ruthless villains, bad decisions, and maximum firepower. The inspiration for the...
 

Metanet Co-Founder Outlines Graphics ++ in N++ on PlayStation 4

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11w ago - Metanet Co-Founder Mare Sheppard outlined graphics ++ in N++ on PlayStation 4 today with details below, as follows:

Hello again! We're back with another blog post; this time we thought we'd talk about one of the new things we're most happy with in N++: the graphics.

One of the main inspirations for the look of N++ was print-based graphic design: bold, smooth blocks of color with crisp, sharp edges.

We wanted something that looked and felt different from other games - something simple but refined. In order to make this vision a reality, we needed two things: a style, and the technology necessary to support it.

We at [Register or Login to view links] have always loved graphic design, especially in print. In fact, we have a rather large library of design books we frequently pore over.

It has always been a dream of ours to work with one of our favorite designers, and - thanks in part to Sony's support via the Pub Fund program - we were able to finally realize this dream with N++, and team up with graphic designer MASA. We became aware of MASA through a book called 'Latino', released in the early 2000s by our favorite publisher, [Register or Login to view links].

So, over the course of the summer of 2013, we worked...
 

Sony Outlines Featured PlayStation Mobile Titles for February, 2014

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22w ago - Sony Brand Marketing Manager of Emerging Platforms Jamaal Moore outlined the featured PlayStation Mobile titles for February today, which include Creatures & Castles VX, The Cube and more below!

To quote: Hey PlayStation community. As February comes to a close, we wanted to make sure that you didn't miss some of the cool games that we released this month. Enjoy!

Featured Games for February

Check out some of our featured games for the month of February:

Creatures and Castles VX ($3.99)
Creatures and Castles VX is an action/puzzle game in which you help a young treasure hunter steal vast quantities of treasure from well-guarded castles. Lead the treasure hunters on their way to safety, avoiding traps and the treasure guards. Get bonuses by completing levels quickly. Watch out for the Grim Reaper who is trying to stop you from grabbing all of the treasure.

Follow Hiive on [Register or Login to view links].

Trolly Bird by David Martinez ($1.99)
Guide Trolly Bird through a maze of pipes to score points in this highly addictive, fast paced game. How many pipes can you go through? 1? 8? 50? 300? With simple touch screen controls, it never gets overly complicated. Just tap the screen and watch Trolly fly up with every tap!...
 

Video: Mojang Outlines 10 Tips for Playing Minecraft on PS3

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31w ago - Mojang's Owen Hill outlined 10 tips alongside a video today for those playing Minecraft on the PlayStation 3 entertainment system.

To quote: Hi again guys, Owen from Mojang, here. Minecraft: Playstation 3 Edition launched a few days ago. We thought it would be nice to get some tips from the developers to help you learn the basics.

I asked around the office and gathered these for you. Hope they help!

1. Never dig straight down! It's a lot harder to get back to the surface, and you might end up dropping into lava. Lava is uncomfortably hot.

2. Never dig straight up! You might end up with a head full of sand, gravel, or the melty hot stuff we mentioned earlier.

3. If you come to a junction while mining, and one of the routes leads upwards, take that one. Explore the safe options first, and then go adventuring deep underground.

4. Always watch your back in dark places! There might be something scary behind you... waaah!

5. Make sure you bring torches. Place them first, then collect the resources later.
 

CCP Games Outlines Dust 514 on PS3: The New Player Experience

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43w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.

To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.

The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.

Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.

To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.

Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.

An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...
 
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