129w ago - Ubisoft PR Coordinator Alex Monney has announced that Outland is now on PSN, and shared some Behind-the-Scenes Housemarque video footage on the title below.
To quote: The day has finally come and we are ecstatic to have released Outland on the PlayStation Network. Many of you first heard of this platformer/Ikaruga mash-up when we first announced it at our Digital Day event last year and got a deeper dive when PlayStation.Blog's Sid Shuman gave a quick preview from PAX East 2011.
The idea of the game is simple: you are following in the footsteps of an ancient hero looking to prevent the destruction of the world at the hands of the goddesses of chaos. However, mix in the polarity switching and you have one amazingly challenging game.
Housemarque, known for their work on Dead Nation and Super Stardust HD, has been receiving a ton of praise on Outland, including 1UP calling it "one of the best downloadable games this year". Let's take a deeper dive into the development of Outland:
Be sure to check out Outland now on the PlayStation Store. For $9.99, you can pick up a critically acclaimed platformer with epic boss battles and online...
130w ago - Outland Lead Designer Aki Raula has announced this weekend that The Polarity of Outland is hitting PSN on June 14, 2011.
To quote: As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the "Ikaruga" polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.
At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80's (Pitfall II, Jumpman Jr., Rick Dangerous etc. - see, I never had a NES).
Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.
Our spirit mode, which we called the "Flow" mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels...
142w ago - Sony's Senior Social Media Specialist Sid Shuman has revealed today that Outland is hitting PSN this Spring with two Co-Op Modes and more, as follows:
Last fall, I got a first look at Outland, a side-scrolling action game that casts you as an urban sophisticate-turned-spiritual warrior.
The dreamlike visuals, fluid platform mechanics, and sharp sword-based combat pointed to a fascinating PSN game.
Since then, developer Housemarque (creators of PSN classics Dead Nation and Super Stardust HD has been busy fleshing out the game with details that will make fans of the classic 2D side-scroller Castlevania: Symphony of the Night beam with delight.
A gorgeously illustrated introductory cinematic introduces you to the protagonist, a nameless, faceless modern-day urban dweller haunted by visions of a vast wheel, endlessly turning.
Maddened by the visions and unable to find relief, the protagonist seeks out a mystic shaman who guides him on a path of spiritual awakening and alerts him to a timeless, cyclical battle with a pair of god-like Sisters who created the world and now seek to destroy it. Guess what? The fate of the world is now in your hands. Lucky you!
"The Sisters are the final bosses in the game," explained Producer Adam Sarasohn....
166w ago - Sony's Social Media Manager Jeff Rubenstein has shared several Ubisoft video game title updates that are destined for PSN today, including Beyond Good & Evil HD, Scott Pilgrim DLC, From Dust and Outland!
To quote: In addition to the games - From Dust, Outland, Beyond Good & Evil HD and Scott Pilgrim DLC - Ubisoft also revealed future Facebook integration for titles like the upcoming Assassin's Creed Brotherhood.
In the Assassin's Creed Brotherhood example shown, you'll be able to train and interact with your guild of assassins on Facebook (while at work, for example), and then have that experience translate back into the PS3 version of the game, and vice versa.
"You will continue to see brands like Assassin's Creed across all content types," Ubisoft VP of Digital Publishing Chris Early told us. "We want the player to experience the brands whenever and however they want."
We also went hands on with the titles listed above. Here are some quick recaps:
Beyond Good & Evil HD
Perhaps the biggest news of the evening was final confirmation that the PS2 fan favorite and cult classic Beyond Good & Evil will be re-released as a downloadable PSN title. Beyond Good &...