2w ago - Following up on the previous update, today PlayStation 3 developer facanferff has made available a Quickstart to PS3 Plugin Development in Showtime with details below.
To quote: Since a long time ago, some users have requested me to write a tutorial so they could create their own Showtime plugins. This is an initial attempt to it, I hope you like. If I make some mistake, I'm sorry, I'm not a teacher.
3w ago - Many are aware Sony's PlayStation 4 video gaming console uses FreeBSD Open Source Software as outlined on Sony's site HERE, and today Software Engineer Don Olmstead briefly discusses WebGL / HTML5 and the PS4 while PS3 hacker kakarotoks confirms PS4 is running Webkit alongside preliminary PS4 Save Encryption from flynhigh09 as detailed below.
From Don Olmstead, to quote: "Now that the #PS4 has been released I can finally start talking about my piece of the puzzle.
When you login to your PS4 you are running #WebGL code. The PlayStation Store, the Music and Video Applications, as well as a good chunk of UX are all rendered within the browser.
I spent a good amount of time tuning our WebGL rendering engine, and I will be speaking at +SFHTML5 about how to optimize WebGL usage within the context of that work. There will be plenty of great tips on how you can speed up your own WebGL applications so get your slot now. And for those of you can't make it in person it will be live streamed on Google Developers Live."
From kakarotoks (via IRC):
[kakarotok] Saw this and thought I'd share before i forgot: plus.google.com/113371030751322342143/posts/Mzy6VEAwHaa
[mysis] heh i already...
From veras: It's a dev kit - at 1:36 you can see a white sticker on the front behind the cable he has pushed up against it (and as previously noted he's using the paper materials to cover other stickers).
From Wario64: You can see he's trying to hide the QR code in front with the wires
14w ago - Today PlayStation 3 homebrew developer Choco made available a PPC Compiler for compiling PowerPC (Performance Optimization With Enhanced RISC Performance Comp) instructions to OpCodes for PS3 development and modding with details below.
To quote: This is a tool I created for compiling PowerPC instructions into OpCodes. This is EXTREMELY useful for PS3 modding, as all PS3 .elfs are PowerPC. This is a PPU compiler, so it will compile opcodes that will work for any PS3 game application (or xbox .xex files).
How to use:
1. Enter your instructions in the box on the left.
2. Enter the address that you will be injecting the opcodes at in the Start Address box (note, this is the address from IDA/Memory, not the HxD address).
3. Click the compile button.
4. Copy the opcodes from the rightmost box and paste them into your elf at the appropriate address.
To designate a register, put a "%" symbol in front of it. For example:
li r3, 0 <--this will not work.
li %r3, 0 <--this will work.