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Roll7: OlliOlli is Out Today on PlayStation 4 and PlayStation 3

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17w ago - General Dogsbody Simon Bennett at Roll7 announced that OlliOlli is officially out today on PlayStation 4 and PlayStation 3 platforms.

Below are the details, to quote: OlliOlli almost never happened. It was only a kick under the table from Studio Director Tom Hegarty that pushed Creative Director John Ribbins into taking the prototype out of his pocket in our first meeting with PlayStation. Shahid Ahmad at Strategic Content signed the game there and then and the rest, as they say, is history.

The game has since been a runaway hit on PS Vita, topping the charts, getting a GOTM, and sitting alongside AAA monsters in top game lists for 2014.

However, in hindsight celebrations on January 21st were a little more mixed at Roll7 HQ in Deptford, London. As the team sat together on launch of the game, news of a bug was already circulating with a handful of journalists - there was a genuine worry that the bug might affect a significant user base. We kept an eye online from the moment that the game hit and thankfully it appeared that only a few small number of users were affected.

The team was due to start work on an as-of-yet unannounced project, however we never questioned getting the bug fixed at all costs. Possibly it was naivety on our part, possibly it was stupidity - but we put...
 

OlliOlli Update & Giveaway: Leaderboards Coming, Cross-Buy Confirmed

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29w ago - General Dogsbody Simon Bennett at Roll7 shared an OlliOlli update and giveaway deetails confirming that leaderboards are coming and confirming cross-buy support below.

To quote: [Register or Login to view links] from Roll7 here! They say that the best things come in threes - (or is that buses?) Anyway....

Everyone at Roll7 is ecstatic to say that the latest patch for [Register or Login to view links] on the PS Vita has finally fixed the crash bug that has been causing inconvenience to a small number of players. It's with Sony's QA team and should be rolling out for users before June 20th.

It's been a busy period at our New Cross HQ lately, so we want to give massive props to our friends and partners at [Register or Login to view links] for narrowing down and finally terminating this nasty little menace.

Secondly, we have another big patch in the pipeline for June. This second patch will add fully functional Leaderboards to the game. For a game about tricking the living hell out of your friends and the world, we think this will be one hell of an important update - one that the OlliOlli community has been asking for since launch!

Thirdly, we can now officially announce the news that you have been waiting...
 

Roll7 Announces OlliOlli is Rolling to PS4 and PlayStation 3, Details

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39w ago - Roll7 General Dogsbody Simon Bennett announced today that OlliOlli is rolling to PS4 and PlayStation 3 platforms with details below.

To quote: Well, it's been quite a rollercoaster for us at Roll7 over the last few months!

Our submission process last year was pretty hardcore, with many a pizza-stained late night at our Deptford HQ, London. The team was pretty much broken by the time OlliOlli came out.

We had broken down everything that was 'wrong' about the game to such an extent that we had managed to successfully convince ourselves that the game would most likely be a flop, a mediocre launch at best...

What we were met with on the 21st and 22nd of January this year genuinely knocked us sideways. There was media frenzy for days, amazing review scores and most of all gamers, real people (not testers or our friends) were playing the game and enjoying it.

There were numerous late-night emotional drinking sessions in central London as we essentially came to the realisation that we were a 'proper' studio with a hit game - it has still not properly sunk in for most of us!

The BIG moment was almost fate-like. We were out doing a belated wrap party on the project at our local in New Cross and at about 10pm (after many rounds of tequila) we found out via...
 

OlliOlli Update: Win a Custom Skateboard, Helmet and First Aid Kit

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45w ago - General Dogsbody Simon Bennett at Roll7 is back with an OlliOlli update, inviting fans to win a custom skateboard, helmet and first aid kit.

Below are the details, to quote: So, we are two weeks since the launch of OlliOlli - the response has been AMAZING! Our tiny studio in New Cross, London, has been overwhelmed by the love that we have received from reviewers, but we're mainly overwhelmed from the sheer Twitter love that the game has got in its first couple of weeks (you guys rule!).

As you may have read in our communications and on forums, there is a pesky bug that seems to crop up from time to time. We found out about this just as journos were doing their initial reviews, and the team has been working tirelessly to try to smash out a fix.

It's not an easy task, but we have help from our other Indie Vita friends and the splendid people at Sony - so fingers crossed we will have some news for you soon.

In other news, we have now had three people (that we know of) complete RAD mode, which is pretty special. Only half of the Roll7 team have achieved this, so it's no mean feat! Maybe we need to make the game harder?

Anyway, you lovely people have now had a few days to get your hands around the controls, hopefully racking up some nice combos, so it's time...
 

OlliOlli: How to Score Big in PlayStation Vita's New Skate 'em Up

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47w ago - Sony Social Media Specialist Justin Massongill reveals to PS Vita fans today how to score big in PlayStation Vita's new skate 'em up title OlliOlli below!

To quote: OlliOlli is out now on PS Vita, and it's getting praise from reviewers left and right.

Newcomers might be put off by its simple, yet highly skill-based trick and landing system, but before long the urge to nail longer (And riskier!) combos will keep you glued to your Vita for hours on end.

I've spent about a week with OlliOlli, during which I've picked up a few tricks for maximizing one's scoring potential on any given stage. This list is by no means comprehensive - these are just notes I've taken over the course of the last week. If I've missed anything, or if you've got your own tips, leave 'em in the comments! Oh, and good luck on that Daily Grind.





Timing is everything

From the moment you first boot up OlliOlli, you need to know that timing your landings and grinds properly is integral to not only getting chart-topping scores, but even finishing stages and completing goals.

A perfect grind will actually give you a small boost in speed, which you'll need in a few later stages to clear otherwise impossible...
 
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