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Videos: Velocity 2X and the Element of Surprise (Spoilers Ahead!)

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4h ago - FuturLab Managing Director James Marsden shared some fresh videos (contains spoilers) today spotlighting Velocity 2X and the element of surprise!

To quote: Hi folks, James from FuturLab back again one last time to share our secret to creating a [Register or Login to view links]!

Before I get to that, I need to stress that this post contains MASSIVE SPOILERS for Velocity 2X. So please look away until you've finished it!

We [Register or Login to view links] that the original Velocity was going to delight and surprise people because we'd added something new, interesting and exciting to the shoot 'em-up genre.

This is really important for achieving critical word-of-mouth and great review scores, and as a small studio of just three people at the time, innovation and surprise was our ticket to earning support from PlayStation.

TWICE THE TWITCHY FUN

When it came to designing the sequel, we knew we couldn't rest on our laurels, and had to keep the surprises coming.

The first idea for the sequel was to include platforming, as that would provide stable ground to expand upon the cool new features introduced by the first game, and it would drive interest for the game once...
 

Video: Total Recoil Sets Its Sights on PlayStation Vita Consoles

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65w ago - Eiconic Games Art and Creative Director Simon Credland shared a video today announcing that Total Recoil is setting its sights on PlayStation Vita consoles.

To quote: Atten-tion recruits! This is an intel report from Si at indie developer Eiconic Games in the UK. We're glad to report that Total Recoil is making its way to PS Vita on July 9.

Download it and enjoy an explosion of arcade shoot 'em up action. There are only two rules in Total Recoil...

• Shoot everything that moves!
• Shoot everything that doesn't!

It all started when I was "busy" (with my feet up) playing Call of Duty on PS3, thinking to myself "These shoot-em-ups have come a long way since the old arcade games." So this started me wondering how a modern game would look on an arcade cabinet.

It would be top-down, the characters would have large heads, there would be wave after wave of baddies with flamethrowers, huge tanks and attack copters - and this is what you get with Total Recoil.

But developing on the PS Vita is better than an arcade machine and gives us more control than mobile and tablet games - we've made use of all the PS Vita's controls. You use the left stick to move, the right stick to shoot and strafe. When you fire a missile you can trace its path...
 

PS Mobile: Chillingo Games Coming to PSM, Starting with Feed Me Oil

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65w ago - Chillingo COO Ed Rumley announced as part of today's PS Mobile update that Chillingo Games are coming to PSM starting with Feed Me Oil.

To quote: Today, [Register or Login to view links] is delighted to announce that we are partnering with PlayStation to bring some of our very best titles to the PlayStation Mobile platform, starting with the wildly popular Feed Me Oil.

Chillingo is proud to have published some of the best (and most loved!) games that Indie developers have had to offer over the last decade, and we are extremely excited to bring these experiences to PlayStation Mobile.

This partnership gives millions of PlayStation gamers access to great Chillingo titles on PS Vita or PlayStation Certified Android devices.

Over the next few weeks, we will be releasing some of our other popular games: Little Acorns, iBomber Defense, and Roll in the Hole.

Feed Me Oil

$1.49, launching June 26th

Both press and players alike universally adore Feed Me Oil. It's simple, yet deceptively challenging, gameplay made it a benchmark for physics puzzlers and we're extremely pleased to be able to bring it to PlayStation Mobile.

iBomber Defense

$2.79, launching on July 10th

Few franchises...
 

Sony on What's New in Rocketbirds: Hard Boiled Chicken for PS Vita

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95w ago - Today Sony Producer and Studio Head Sian Yue Tan has shared what is new in Rocketbirds: Hard Boiled Chicken for PS Vita, which is taking flight in 2013.

Below are the details, to quote: It's my pleasure to tell you that Rocketbirds: Hardboiled Chicken is coming to the PS Vita in the first quarter of 2013!

[Register or Login to view links], our cinematic platform adventure game, has come a long way from its three IGF finalist nominations back in 2010. Since then, we listened to people's feedback and vastly improved the game for its PS3 release in October 2011.

That version had more technical improvements than we could shake a stick at; we made it fast and included stereoscopic 3D, added a new Jet Pack mode, a two-player couch co-op campaign and polished the heck out of it.

We received more great feedback, so when it came down to the PS Vita version, we jumped at the opportunity to iterate on the game once more. We added things like new chapters, puzzles and humor; a unique new Hardboiled difficulty setting; improvements to the controls to utilize the PS Vita's unique features; and improved connectivity for the cooperative campaign.

From the beginning, I've really wanted to include...
 

Video: Rocketbirds: Hardboiled Chicken: Flash to Full 3D on PS3

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154w ago - Ratloop Head Programmer Lucas Pope has shared a video today of Rocketbirds: Hardboiled Chicken going through the transition from flash to full 3D on the PS3 console below.

To quote: Our upcoming PSN game, Rocketbirds: Hardboiled Chicken, got a few upgrades on the way to PS3, and I'd like to dive into some of the technical details of that transition.

Hardboiled Chicken is a vastly expanded and improved game based on our earlier Flash release, Rocketbirds: Revolution.

In going from Flash to the PS3, we added better controls, more screens, more chapters, more weapons, more enemies, and more gameplay modes. And we seriously upgraded the visuals. In this article, I'll talk about some of those visual upgrades and how we did 'em.

Rocketbirds

If you haven't seen or played Rocketbirds, it's a non-scrolling 2D game with a strong visual style. Think of classic 2D action-adventure games like Flashback, Oddworld, or Blackthorne. It could be considered a platformer, but there's no scrolling and each screen is revealed whole-hog when you walk off the edge.

2D Like We Mean It

For the original Rocketbirds: Revolution, we kept things simple. Each screen had a static foreground image and a static background image that were composited...
 
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