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Video: Adapt to Survive in Natural Doctrine on PS4, PS3, PS Vita

50°
6d ago - NIS America Marketing Coordinator David Alonzo shared a video today stating adventurers must adapt to survive in Natural Doctrine on PS4, PS3 and PS Vita platforms.

Below are the details, to quote: Greetings, adventurers! Your faithful Prinny David here, and I've been locked away honing my strategy for something really big - the hardcore tactical strategy game, Natural Doctrine!

Coming out September 23rd on PS4, PS3, and PS Vita, this game's sure to be a challenge and a half, even for the most weathered strategists. And with cross play and cross save functionality, there's no limit to where you can take this game!

The trailer gives folks a bit of an idea of how they can customize their experience with Natural Doctrine, and how they can adapt to survive it. The game's got a lot of depth that isn't immediately apparent, and we give a glimpse of some of that here.





The trailer starts by showing the game's difficulty. Obviously, it's hard, and that's not something we wanted to shy away from, but it's not a game that's unbeatable, and a lot of us here in the office have managed to make it through the final stage.

But we died a lot on the way. A lot. We want people to know that, but with that...
 

Freedom Wars is Launching on October 28th for PlayStation Vita

100°
1w ago - Sony Product Manager Ken Chan announced today that Freedom Wars is launching on October 28th for PlayStation Vita with details below.

To quote: Earlier last week, Justin from PlayStation.Blog was kind enough to share his personal experiences with the 4-player co-op mode with Freedom Wars.

While most of you really enjoyed the video, some of the repeated questions and comments from the thread included:

• What's up with the release date?
• Where are the pre-order DLCs?
• How do I get the pre-order if I purchase from PlayStation Store?

Well, we're here to answer those questions today!

To begin, we are incredibly thrilled to officially announce that Freedom Wars will launch in North America on Tuesday, October 28th, 2014 for $29.99.

For those looking for a head start in reducing your sentence within the world of Freedom Wars, our participating retailers are offering the same pre-order DLC as the original Japan release. These items include:

• Limited Edition Costume - Personalize your Freedom Wars character with Formal Wear
• Powerful Starter Weapons - Upgraded melee and long range attack weapon.
• Limited Edition Sticker Set - For in-game use
• Combat Pack Item - Medical Supply Set

Lastly, for...
 

Samurai Warriors 4 Special Anime Pack Hits PS4 on October 21st

50°
5w ago - Producer Hisashi Koinuma announced PS4 news today of a Samurai Warriors 4 Special Anime Pack which will be hitting PlayStation 4 on October 21st, 2014.

To quote: Greetings! Hisashi Koinuma here with the first of several Samurai Warriors 4 news posts for PlayStation.Blog. As for my role on the series, I am the producer for not just Samurai Warriors 4 but also the third release.

Talking a further walk down memory lane, I joined the Samurai Warriors series as director for both SW1 and SW2, so I've been with the series since its inception.

For the first time in four years, the series will make its return with Samurai Warriors 4 on PS4, launching October 21st.

To celebrate the 10th anniversary of Samurai Warriors, we are thrilled to announce the collector's edition, "Samurai Warriors 4: Special Anime Pack". It includes the anime "Samurai Warriors: Legend of the Sanada," the official soundtrack for the game and lots of DLC content we hope you'll enjoy!

If you're not familiar with the Samurai Warriors universe, it is a strategy action game series with strong ties to a period known to have existed in Japan during the Warring States (Sengoku Jidai) era. Samurai Warriors 4 is set approximately during the 1600s, drawing players into these conflict-driven years and reliving...
 

Video: Octodad Shorts: Free, Totally Human, Normal Scenarios

50°
9w ago - Octodad: Dadliest Catch Creative Director Kevin Zuhn shared some Octodad Shorts today that are free, totally human, normal scenarios below!

To quote: Greetings, fellow normal humans! Did you have enough fun playing Octodad: Dadliest Catch? Of course not, you can always have more fun playing Octodad: Dadliest Catch!

But instead of yelling with your friends into a Youtube camera, now you can have fun that is officially sanctioned by the Young Horses. Behold new content, [Register or Login to view links]!

Octodad Shorts are DLC levels we're releasing for FREE, which explore new scenarios in our tentacled father's life. New levels were our number one most requested feature (next to making the game free), so we've been hard at work doing what you all tell us to!

But why look at screens when you've got bullet points!?

• Over 40 new objectives!
• Over 20 breakable plates!
• Over 0 unconscious ragdolls!
• An unspecified amount of new octopus sounds!
• Probably a pizza!

Want to see all this and more? Just wait in front of your computer for a while (weeks) until the new Octodad content washes over you like a summer breeze.





Don't...
 

Deci3dbg - IDA Pro Debugger Module for PlayStation 3 by Oct0xor

200°
13w ago - Following up on the PS3 SPU Debugger IDA PRO Plugin, today PlayStation 3 developer oct0xor released Deci3dbg, which is an IDA Pro Debugger Module for PlayStation 3 with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Deci3dbg - Ida Pro debugger module for PlayStation 3

Whoever used to debug on PlayStation 3 knows that there is only one debugger available - SN Systems ProDG. It has some nice features (that I even miss in others debuggers) but overall... its not that good.

There also was a gdb client but it was pulled around 1.xx sdk (specification changed, there is no more step cmd, etc). So after some time that I spent with ProDG I realized that it just dont works for me and decided to get host debugger to communicate with Ida. It would have allowed me to use all those nice features like scripts, plugins, tracing, leaving comments in place, interface and hotkeys to which I am used to over the years.

Okay, I hear that someone of you is asking why I did Ida module and not some kind of gdb proxy instead, and...
 
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