8w ago - Spry Fox Chief Creative Officer Daniel Cook shared details today on how unexpected life events inspired Road Not Taken on PS Vita and PS4.
To quote: There is a repeated theme in our upcoming game, Road Not Taken, which we announced here back in August. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family.
But life doesn't always work out that way.
I grew up expecting to live a very traditional Norman Rockwell-style life. We had a little house on a lovely winding road in rural Maine. I did well in school; checked all the official checkboxes. Then upon entering the real world, things fell apart.
On the job front, I've been through multiple careers. My "safe" job at a large stable employer - the sort of job many people dream about - well, that was an incredibly bad fit for me.
I've joined sketchy start-ups that failed. And some that succeeded. I've been fired for idly drawing pictures of planes inserted into bums. I've been hired at double the salary because (as I learned later) I wore the right type of hat to the interview.
I live in a tiny condo in a big city, not a house in the suburbs. There...
9w ago - Sony Social Media Specialist Ryan Clements shared a fresh video today announcing that Beyond: Two Souls on PlayStation 3 is not another Heavy Rain.
To quote: At first glance, Beyond: Two Souls and Heavy Rain seem to have more in common than not. Both games focus on intricate narratives and deep character development, highlighted by cutting-edge performance capture and dazzling digital sets.
But on closer examination, Beyond: Two Souls, which launches exclusively for PS3 on October 8th, is a wholly unique creation with no obvious analogue.
For one, its sweeping story focuses on one character instead of four. Beyond: Two Souls spans an entire lifetime as it follows the trials of protagonist Jodie Holmes (Ellen Page) and her constant companion, Aiden - an invisible entity with incredible powers. For another, it features a radically different, more direct play style compared to Heavy Rain.
In our new interview, Quantic Dream co-CEO Guillaume de Fondaumiere discusses the differences between the team's two latest projects, and the daunting scope of the story. Listen in for his insight on the game design process, and how Quantic Dream infused player-driven choices into a story-driven experience.
14w ago - Spry Fox CEO David Edery announced today that roguelike puzzle game Road Not Taken is coming to PS4 and PS Vita in 2014 alongside a video trailer below.
To quote: Hi folks! It's an honor to be posting here for the first time. I'm the co-founder of a studio called Spry Fox.
We've made some well-known mobile and PC games such as Steambirds, Triple Town, and Realm of the Mad God. I'm super excited to announce that our next title - an original puzzle game called Road Not Taken - will be launching on PS4 and PS Vita in early 2014!
Road Not Taken is a game about life's surprises, both positive and negative. In our take on Robert Frost's poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm.
As you explore, you'll come across wild animals, impassable barriers, and lost children. Road Not Taken explores the question: "What happens when life's events throw you off the path you expected to take?" It's been a lot of fun for us to try and stretch the ideas that games can tackle!
In terms of gameplay, you can think of Road Not Taken as a puzzle roguelike.
You can play for dozens of hours, and no two sessions will ever be quite alike.
Each game is full of unexpected surprises and dangers,...
20w ago - Lead Creative Farl Lee at XPEC Entertainment Inc made available a video today spotlighting Do Not Fall Out PSN, which arrives to fans on PlayStation Network tomorrow.
Below are the details, to quote: Have you ever thought: "What if the floor disappeared after you stepped on it?" Perhaps you have seen this idea in a game before. What if whole levels were built around that? That's the starting point for our new game, Do Not Fall.
Starting a title from scratch, creating a gameplay mechanic, story, art direction and a brand new IP was definitely not an easy task. Actually, it was challenging, but exciting at the same time.
Originally, we wanted to create a game that allows four players to play together. A disappearing floor is a common gameplay design in action platform games, but what would it be like with four people playing together at the same time? We could already imagine the fun and laughter when picturing friends trying to push each other off the floor or set each other up while looking out for themselves.
Besides this core idea, we thought about adding different objectives in the game, which later on became different multiplayer modes. In soccer mode, for example, players compete to kick...
52w ago - Sony Latin American Blog Manager Lorenzo Grajales shared another slice of Metal Gear Rising: Revengeance on PS3 today with details below!
To quote: By now, we're all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as "Metal Gear Solid: Rising," its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as Bayonetta and Vanquish.
Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game.
I won't talk much about the story, but it's worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very "important" someone in Africa.
In the first scene, we meet two of the game's bosses. They are not people with a sad past or who are attached to a feeling: They are simply very powerful cyborgs looking out for their own interests, no matter what they have to do in order to get what they want.