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Ninja Gaiden Sigma 2 Plus on PS Vita Today, Team Ninja Talks

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86w ago - Sony Social Media Specialist Justin Massongill has confirmed that Ninja Gaiden Sigma 2 Plus hits PS Vita today while talking to Team Ninja below.

To quote: The Ninja Gaiden series, renowned for its surgically precise yet frenetic gameplay, has had a bit of a rebirth on PS Vita. With [Register or Login to view links] helping to launch the system, and with the impending release of Ninja Gaiden Sigma 2 Plus, Ryu Hayabusa has never been more mobile.

With Ninja Gaiden Sigma 2 Plus launching today on game card and on PSN bundled with an exclusive costume pack and DLC, we asked Team Ninja head Yosuke Hayashi to shed light on the perks of the PS Vita version. Read on to learn more about the new Ninja Race and Tag Mission modes, PS Vita development details and more.

PlayStation.Blog: Ninja Gaiden is known for its unforgiving difficulty and hyper-precise controls. How does that necessity translate to the smaller form factor and mobile focus of PS Vita?

Yosuke Hayashi, Head of Team Ninja: We wanted to make sure to keep the feel of the controls identical between the different platforms, thus the inputs and control adjustments have been worked on in...
 

Ninja Gaiden 3: Razor's Edge is Coming Soon to PlayStation 3

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89w ago - Tecmo Koei Europe Community Manager Chin Soon Sun has confirmed today that Ninja Gaiden 3: Razor's Edge is coming soon to PlayStation 3.

Below are the details, to quote: Today, we are happy to announce that [Register or Login to view links], the latest chapter in the famous action series, is coming to PlayStation 3, packed with new features, brutally tough challenges, additional playable characters and bonus content!

Ninja Gaiden 3: Razor's Edge features additional playable characters, a new gameplay mode, a redesigned battle system with enhanced enemy AI, a robust Ninja Skills upgrade system, expanded online features including bonus content, and a host of other features.

Ninja Gaiden 3: Razor's Edge was designed from the ground up to satisfy core action fans with a redesigned battle system, improved enemy AI, the removal of interactive QTE scenes, and the return of dismemberment.

Even with severed arms or legs, enemies will fight on and players will find they have to change attacks on the fly to win brutally tough battles - the challenge level leaves little room for error.

The Ninja Skills systems lets players use Karma earned in combat...
 

PlayStation Plus February Content Updates, Ninja Gaiden Sigma Free

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90w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro is here with a look at the PlayStation Plus February 2013 content updates, which include Ninja Gaiden Sigma free to members.

Below are the details, to quote: January is almost over, and we have one more Plus update for you, but first let's reminisce on this month's offerings, shall we?

Plus member freebies included NBA Jam: On Fire Edition, Darksiders, Mega Man 9 and 10, along with Foosball 2012, and we there were some awesome deals with the 13 for '13 discounts (last day is today).

Topping it all off was access to the God of War: Ascension multiplayer beta, and the 12+3 Plus promotion where you can buy one year of Plus and get three extra months at no additional cost; which is active right now.

We're sending January off by welcoming Ninja Gaiden Sigma Plus for PS Vita, free for Plus members! There are also some amazing PSN gems at fantastic prices that you may have missed. Read on and enjoy the update, which takes effect when the PlayStation Store updates on January 29th.

Don't have PlayStation Plus? Go to the PlayStation Store on your PS3 or PS Vita to purchase, or [Register or Login to view links] to get...
 

Sony Details Ninja Gaiden Sigma Plus 2 Q&A for PlayStation Vita

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106w ago - Sony Blog Manager Fred Dutton has detailed a Ninja Gaiden Sigma Plus 2 Q&A for PlayStation Vita fans today!

To quote: The PS Vita version of 2007′s PlayStation 3 dice 'em up Ninja Gaiden Sigma was satisfying evidence of just how comfortable a full, lightning-fast console action game can feel on a handheld.

Duly, Team Ninja's announcement last month that a sequel - Ninja Gaiden Sigma 2 Plus - is currently in development came as very welcome news.

PlayStation.Blog sat down for a quick chat with Team Ninja boss Yosuke Hayashi to find out what it has in store with its new Vita game, as well as mysterious new project Yaiba: Ninja Gaiden Z and recent release Dead or Alive 5.

PlayStation.Blog: It's not been long since the release of Ninja Gaiden Sigma Plus. Why are we seeing a sequel so soon?

Yosuke Hayashi, Team Ninja: We released Sigma Plus earlier this year and it actually did better than we expected, and there was a lot of fan demand for releasing a sequel. We were really happy with the results we got with the original, so that's why we're announcing Sigma 2 Plus.

PSB: What new features are you adding over and above the PlayStation 3 original?

YH: PlayStation Vita is definitely an easy console to play games...
 

Ninja Gaiden Sigma Plus Confirmed for Vita Launch, Details Arrive

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142w ago - Sony Social Media Manager Jeff Rubenstein has confirmed several launch details today for Ninja Gaiden Sigma Plus on the PlayStation Vita handheld console, as follows:

If you're a fan of ninja games, PS Vita won't leave you wanting - or waiting. The system's upcoming launch will be supported by two ninja-centric titles: Shinobido 2 and Ninja Gaiden Sigma Plus, and I spent some time with the latter this weekend. NGS+ is an updated version of an early PS3 title, which itself was an enhanced version of an original Xbox game that debuted back in 2004.

Despite some control choices which have clearly evolved over the past 8 years, the source material holds up pretty well in 2012.

Playing through the first few levels of the NGS+, memories from nearly a decade ago came flooding back to me: the placement of treasures, decapitating enemies with a single charged slash (hold down the triangle button to, um, execute), and the difficulty.

The Ninja Gaiden series resides firmly in the "tough, but fair" challenge department. When you die - and you will - it's usually not due to AI cheapness, but rather a mistimed block or a delayed dodge.

That doesn't mean the game can't get frustrating, but when you prevail, the frustration melts into delicious satisfaction. For those...
 
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