12w ago - Ubisoft Community Developer Gabriel Graziani posted up a video today showcasing Assassin's Creed IV on PS4, proclaiming it is a truly next-gen experience on PlayStation 4.
To quote: A lot of people have asked us what kinds of technical advancements can be expected from Assassin's Creed IV Black Flag on PS4, so we asked Associate Producer Sylvain Trottier to give us a couple of examples...
He went a little nuts, and delivered an entire video detailing a ton of improvements.
CAUTION: Things are about to get a little techy, so put on your coder hats!
Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.
Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.
25w ago - Quantic Dream Director David Cage announced news today on The Dark Sorcerer: a next-gen comedy at E3 2013 alongside a video trailer below.
To quote: We Love Prototypes
In 2005, Quantic Dream started working on a short film in real-time 3D called The Casting, using the PS3 graphic engine we had just developed.
Our initial objective was to make a technical prototype to test the limits and performance of this new engine, but Sony, with whom we had not yet started working, quickly encouraged us to present it publicly at its booth at E3 in order to illustrate the graphic potential of the PS3, which was launched that same year.
Everything we learned from making the short, particularly the immense difficulty of creating emotion in real time, but also the importance of the actor's performance, facial motion capture, the challenge of lip synchronization and especially eye animation, would enable us to develop Heavy Rain.
After this somewhat fortuitous first effort (which succeeded in attracting the attention of the press and players, and largely contributed to creating interest in the small French company that is Quantic Dream), the idea of making it a recurrent principle quickly developed.
After all, our prestigious and infinitely more talented...
81w ago - Assistant Producer Nicolo Accordino has posted up a video today announcing that Smart As will be bringing next-gen brain training to PS Vita this Fall.
To quote: It's my pleasure to bring you news of a brand new mind-sharpening game for PS Vita: Smart As.
Launching this fall, Smart As is a social brain-training experience that will put your brain to the test with 20 unique, engaging, tactile and highly interactive puzzle games.
This next-gen puzzle game will also enable you to share your stats with players from around the world using a robust set of social and connective features.
Produced by XDev Europe, Smart As takes full advantage of PS Vita's touchscreens, cameras and Augmented Reality capabilities to deliver Daily Training challenges featuring fun arithmetic, logic, language and observation-based puzzles.
Your scores from each puzzle are used to calculate your overall Brain Power and anybody at any skill level can get in on the fun. The more you play, the better your chances are of increasing your Brain Power score and unlocking new puzzle games.
The best part about Smart As is that it's not just a brain training game; it's a social experience. Once you've earned...