26w ago - Quantic Dream Director David Cage announced news today on The Dark Sorcerer: a next-gen comedy at E3 2013 alongside a video trailer below.
To quote: We Love Prototypes
In 2005, Quantic Dream started working on a short film in real-time 3D called The Casting, using the PS3 graphic engine we had just developed.
Our initial objective was to make a technical prototype to test the limits and performance of this new engine, but Sony, with whom we had not yet started working, quickly encouraged us to present it publicly at its booth at E3 in order to illustrate the graphic potential of the PS3, which was launched that same year.
Everything we learned from making the short, particularly the immense difficulty of creating emotion in real time, but also the importance of the actor's performance, facial motion capture, the challenge of lip synchronization and especially eye animation, would enable us to develop Heavy Rain.
After this somewhat fortuitous first effort (which succeeded in attracting the attention of the press and players, and largely contributed to creating interest in the small French company that is Quantic Dream), the idea of making it a recurrent principle quickly developed.
After all, our prestigious and infinitely more talented...
179w ago - Recently SCE boss Shuhei Yoshidarevealed that PS3 Devs will help build Sony's PlayStation 4 console, and today in an interview with Develop-Online.net he expanded stating that the PS4 is likely to arrive after the next-generation XBox and Nintendo consoles.
From the interview, to quote: "Looking from the outside, it was Microsoft that released the first of this generation of consoles. Naturally, in my opinion, Microsoft will make the first move.
Or, because Nintendo's approach was not to upgrade much on its basic hardware - Wii doesn't even support HD resolution - so they might be the first to move.
Probably the watch should be on these companies, in my opinion. Because PS3 was later than Xbox, and is more powerful, so it has a longer lifespan."
251w ago - By now, many of you have played the Resident Evil 5 Demo. It's apparent to most the demo has outstanding graphics; truly next generation graphics (current gen).
It's hard not to think why Capcom would deliver on outstanding graphics, but deliver a horrendous game play. Sure this was acceptable last generation for various reasons. Take a look at what I mean.
When Resident Evil first came out you could not run and shoot at the same time but back then the game play was forgiving because the monsters were slow and you can literally run around them. Just seeing Resident Evil was so amazing that you just wanted to play it and get out of Raccoon city.
Everyone is talking about how Resident Evil is not supposed to be a Run-And-Gun; Capcom is trying to keep it original. If Capcom was truly trying to keep it original, what's up with RE4&5? Why the major change with the camera and why the change of zombies?
If Capcom was trying to keep it original, they never would of change anything. They are trying to bring new people to the series, and by this, they will need a serious overhaul. They succeeded in graphics, unfortunately, only graphics and not game play.
It's 2009 and certain things in game play these days are not as forgivable. What I'm trying to point out is that...