5w ago - 2K Games Senior Community Manager Ronnie Singh posted up a video below today announcing that NBA 2K14's Eco-Motion Engine brings players to life on PS4.
To quote: What an exciting year for everyone in the video game industry. The team here at 2K has seen a lot over the years, and experienced countless new system launches.
But we've never seen one like this year, with the launch of PS4. It's an old cliche that new technology allows developers to take their products to the next level, but that's never been truer than now.
As work began on NBA 2K14 for PS4, the next-gen technology inspired our developers at Visual Concepts to develop a completely new experience from the ground up. NBA 2K14 on PS4 will feature re-built game modes, stunning life-like graphics, and a brand new gameplay engine.
With that said, 2K is excited to unveil the all-new Eco-Motion Engine for NBA 2K14 on PS4. With Eco-Motion, the entire NBA experience comes to life in ways never before seen in a video game, including crowd reactions, atmosphere, coaching strategies, real player voices, and most of all the emotion of the game.
Player animations are dynamic, and evolve on the fly as you play. Player personalities...
8w ago - Spry Fox Chief Creative Officer Daniel Cook shared details today on how unexpected life events inspired Road Not Taken on PS Vita and PS4.
To quote: There is a repeated theme in our upcoming game, Road Not Taken, which we announced here back in August. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family.
But life doesn't always work out that way.
I grew up expecting to live a very traditional Norman Rockwell-style life. We had a little house on a lovely winding road in rural Maine. I did well in school; checked all the official checkboxes. Then upon entering the real world, things fell apart.
On the job front, I've been through multiple careers. My "safe" job at a large stable employer - the sort of job many people dream about - well, that was an incredibly bad fit for me.
I've joined sketchy start-ups that failed. And some that succeeded. I've been fired for idly drawing pictures of planes inserted into bums. I've been hired at double the salary because (as I learned later) I wore the right type of hat to the interview.
I live in a tiny condo in a big city, not a house in the suburbs. There...
10w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro announced today that PlayStation and Extra Life have teamed up for Children's Hospitals.
To quote: PlayStation believes in the power of our gaming community to do good in the world.
That's why we've teamed up with the video game based charity Extra Life to generate a call to arms to the PlayStation community to help raise money for children's hospitals across the country.
Extra Life is a gaming event benefiting Children's Miracle Network Hospitals, a nonprofit organization that raises funds for children's hospitals and the medical treatment, programs and charitable care that is provided to kids in their communities.
For years, Extra Life has motivated gamers across the U.S. and Canada to drive donations to their local member children's hospital, and this year, PlayStation is joining their efforts.
PlayStation Prizes for Extra Life Activities
We're encouraging gamers everywhere to register for Extra Life with a special option to register as a PlayStation participant...
13w ago - Sony European Product Manager Ross Alexander shared a new video today which spotlights the bringing of Beyond: Two Souls on PlayStation 3 to life.
To quote: Today we're happy to unveil the final part of our BEYOND: Two Souls 'Making Of' series, focusing on the lengthy process of progressing from the first draft of a script to a finished AAA video game.
The team at Quantic Dream explain how they started with the game script and then drafted concept art to set the scene for the game's many different environments and locations.
Then the real hard work began, with full photo scanning for the actors, the performance capture shoot itself, and then translating the data from the shoot into the dynamic scenes that you will see in the final game.
These are the hugely talented people who bring writer/director David Cage's ambitious vision to life.
If you have any questions, please just add them below and I'll reply as soon as I can.
26w ago - Ragtag Studio Co-Founder Chris Cobb is posted up a video today announcing that Ray's the Dead is brought to life on PlayStation 4!
Below are the details, to quote: This is Chris from Ragtag Studio, a small indie game developer out of Chicago.
We are giving life to a new game called Ray's the Dead! Ray's the Dead is an action adventure game where you are the leader of a zombie army. We are excited to announce that Ray's the Dead will be available as a downloadable title on PlayStation 4!
Ray's the Dead stars Raymond La Morte, a newly resurrected zombie on a quest to find out how he was killed, who killed him, and most curiously, why is there a strange light bulb sticking out of his head?
In this '80s-inspired romp, you'll get to experience the two unique stories of Ray intertwined by fate. As you terrorize American suburbia with your zombie army, you'll also uncover playable memories from Ray's life. You'll be able to experience the events that led to his untimely demise first hand!
Sounds cool, but how does it play? A bolt of lightning activates the bulb lodged into Ray's brain, giving him the power to convert and command the recently deceased into zombie minions! One by one...