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Sony on How Real-life Conflict Inspired Far Cry 4 for PlayStation 4

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4w ago - Sony's Tom Wallis revealed details today on how real-life conflict inspired Far Cry 4 for both PlayStation 4 and PlayStation 3 platforms.

To quote: [Register or Login to view links] is the upcoming first-person shooter from developer Ubisoft Montreal.

Set in the fictional Himalayan country of Kyrat, this nation torn apart by war draws heavily from real-world locations to make the game feel authentic.

We caught up with Mark Thompson, narrative director, and Alex Hutchinson, creative director, to find out how visiting Nepal to meet people who actually fought in the civil war helped to inspire the development of Far Cry 4.

"One of the first things we did was to write down a list of different animals to include in the game," Mark told us when we met up with the team at Ubisoft recently in Montreal.

"We also made a list of environment features we wanted. From that we looked at locations where the two would make sense, and we came to the Himalayas. We needed to find somewhere that had a history of conflict - somewhere that could be politically unstable - the kind of place that you would go to that was on the edge of the map. Places that are referred to as 'failed states.'"

The difference...
 

Bringing Killzone Shadow Fall Heroine Echo to Life - PS4 Interview

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11w ago - Sony Blog Manager Fred Dutton shared a PS4 interview today on bringing the Killzone Shadow Fall Heroine Echo to life below.

To quote: One of the most pleasant surprises of E3 week earlier this month was bumping into Jamie Gray Hyder in the halls. Killzone fans should find that name familiar - she played one of Shadow Fall's stand-out characters: half-Vektan/half-Helghast intelligence operative Echo.

With co-op expansion Intercept out this week on PS4, we took the opportunity to sit down for a quick chat with the actress (who you might also recognize from her time on True Blood, as werewolf Danielle) and Game Director Steven ter Heide.

How did you first get involved with Killzone Shadow Fall?

Jamie Gray Hyder: I auditioned like I would for film or TV. I did my scene knowing I needed to focus on physicality - they called me back and it turned out we were on the same page about what Echo was going to be, so we got to work.

Steven ter Heide: The filming was out in LA and the director we hooked up with said, "We've had this amazing performance. Unfortunately she's under the weather but she really wants the part and we think she's perfect."

The character is strong - she has to stand up to the protagonist, but at the same time needs...
 

RockStar Announces GTA Online: The High Life Update is Out Now

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18w ago - Today R*Q announced that GTA Online: The High Life PS3 DLC update is out now for PlayStation 3 users with details below!

To quote: It's time to expand your foothold in Los Santos with The High Life Update for Grand Theft Auto Online, which features new high-end apartments, multi-property ownership, four new vehicles, the powerful Bullpup Rifle and more.

This automatic update to GTA Online adds five new options to the Los Santos real estate market at prime locations like Eclipse Towers, Richards Majestic and others, all featuring the latest new interior design. With multi-property ownership, you'll also be able to own two distinct properties simultaneously.

For those looking to take advantage of the expanded garage space that comes with owning an extra property, there's a trio of exquisite new cars plus a hot new motorcycle to add to your collection.

The Enus Huntly S (SUV), Dewbauchee Massacro (Sports), Pegassi Zentorno (Super) and Dinka Thrust (motorcycle) will be available to purchase in GTA Online from Legendary Motorsport - and accessible from any garage property in Story Mode.

The High Life Update also adds 'Non Contact' to the bevy of available race options, which will allow you to play standard races with collisions disabled between player's vehicles...
 

Spry Fox: Road Not Taken on PS4, PS Vita: Living a Full, 15-Year Life

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24w ago - Spry Fox CEO David Edery shared details today on Road Not Taken for PS4 / PS Vita dubbed Living a Full, 15-Year Life below.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our [Register or Login to view links]!

Lately, we've been doing a ton of playtesting of Road Not Taken, particularly with fellow game developers. (If you're ever looking for brutally honest feedback, other game developers are a good place to start.)

In general, the feedback has been pretty positive: people love the game's basic mechanics, art and audio. But one big issue repeatedly crept up in many of our playtests: people weren't sensing the depth of the game and weren't feeling a strong sense of progression. This post is all about how we've been fixing that.

I like to think of Road Not Taken as an iceberg floating in the ocean: a tiny percentage of the total game is visible above the surface when you first start playing, while the vast majority of the game lies unseen, waiting to be discovered.

A large part of that depth comes from all the unusual creatures and objects you can encounter as you explore the enchanted forests of the game. Another large...
 

Second Son's Seattle: Bringing the Infamous City to Life on PS4

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33w ago - Sucker Punch Productions Art Director Horia Dociu is here with a video which brings the the infamous city Seattle to life in Second Son on PS4.

To quote: From the start, Seattle felt like the perfect locale for Second Son. Sucker Punch Productions is located just outside of Seattle, and we saw this as an opportunity to recreate the feeling of our home town.

We wanted to capture a level of detail we had never attempted before using the amazing speed, graphics processing power, and high resolution output of PS4. Not to mention, being from here, we just couldn't build a fake city with a fake Space Needle... I mean "Galactic Tower" just doesn't sound right to us.

Our goal was to create an urban playground for the player as they experience Delsin's amazing superhuman powers, so it was paramount that we capture the essence of the city. We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs.





Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees. We challenged our team to create all the painstaking...
 
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