5w ago - Guerrilla Technical Director Michiel van der Leeuw shared some Killzone Shadow Fall ultra high bitrate PS4 multiplayer video footage today!
To quote: Killzone Shadow Fall has been built from the ground up for PS4, and the response to the gameplay footage so far has been overwhelmingly positive.
Unfortunately, there are limitations to streamed video on the internet, and many of the clips and trailers we've released thus far aren't being viewed in the best possible fidelity and framerate.
In order to properly demonstrate the framerate and resolution we achieve in Shadow Fall's multiplayer, we've captured and lightly compressed new footage that we're not offering through a video sharing service. Instead, we ask that you download and locally view the high-resolution, uncompressed footage directly from from us.
Important note: Please use a video player with hardware acceleration when viewing the footage. We recommend Windows Media Player for Windows users and QuickTime Player for Mac users.
Do not use a non-accelerated player (such as VLC Media Player) because the framerate and resolution of this movie are simply too high and will likely cause choppy playback.
5w ago - Sony Social Media Manager Sid Shuman announced details and a fresh trailer today for the Killzone Shadow Fall PS4 Multiplayer campaign!
To quote: Official Killzone Shadow Fall Game Page
It's been 30-odd years since the events of Killzone 3, and my, how things have changed. The fearsome Helghast are now refugees, their homeworld annihilated in a nuclear firestorm. In a desperate bid for survival, the surviving Helghast emigrate to an idyllic planet controlled by their mortal enemies, the ISA.
Unrest simmers, leading to the construction of a vast security wall intended to separate the Vektan haves from the Helghast have-nots. A long, fragile peace is shattered following a terrorist strike (seen in Killzone Shadow Fall's February 20th at PS4's debut conference), prompting the ISA leadership to bring out the big guns. That'd be you, elite Shadow Marshal operative Lucas Kellan. Your mission is simple: Restore order at any cost.
Launch game or no, Killzone Shadow Fall's campaign is a visual stunner on PS4, rendering a smorgasbord of reflections, dynamic lighting, and billowing smoke at a razor-sharp 1080p native resolution (1920 x 1080). It's as if developer Guerrilla Games wanted to cast off every...
14w ago - Evolution Studios Community Development Manager Jamie Brayshaw is here with some fresh PS4 videos for the weekend showcasing Driveclub 1080p footage on PlayStation 4 below!
To quote: Thanks to everyone that played the DRIVECLUB demo at Gamescom! There were some blindingly quick racers, and even though my team weren't the fastest overall, we earned the most fame points to win the challenge.
So that means that the Gamescom trailer plays out with "Like A Boss" winning, which I'm obviously very happy about! Also, in case you were wondering, the music track is Be Here Now by Hybrid (The Qemists remix).
The reaction we got at the show was fantastic, with over a thousand people trying the demo each day. I spoke to a lot of people playing the game and the key thing that stood out and really connected with people was the concept of "always having something to play for" and "always contributing to the success of your club."
The fastest racers loved that they could aim for first place on the leaderboard and still play over and above that to beat every challenge in every event.
25w ago - Roll7 Creative Director John Ribbins shared a video today from E3 2013 debuting new footage of sidescrolling skate 'em up title OlliOlli for PS Vita below.
To quote: Hello! I'm John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach E3 we wanted to go into a bit more depth about the game and let you know where the idea came from.
So, I've had a skateboard since I was about five. In my teens I actually got quite good and was sponsored for a while by Route One. Even now I still like to do the odd kickflip or whatnot (although breaking an arm is much more of a worry than when I was a kid).
I've played and loved all the skateboarding games from 720 and California Games to the more recent Tony Hawk and Skate games, but for me there was always something missing in the newer titles that meant it wasn't quite the same as real skateboarding.... Skateboarding is hard.
While Hawk and Skate are awesome games, the thing that bothered me was that if you did a kickflip, you would always land it except for if you hit the floor while your trick animation was playing.
30w ago - Sony Community Manager Lylirra shared some exclusive video footage today of Diablo III on PS4 and PS3 with details below!
To quote: Deep within Blizzard Entertainment's secret underground game development compound, a team of modern day blacksmiths and alchemists has been hard at work reforging a legendary game experience for an all-new legion of heroes.
Once finished, this finely-tuned version of the bestselling Diablo III will transport PlayStation gamers to a dark and dangerous world of fast-paced action, thrilling adventure, and piles upon piles of epic loot.
Pour yourself a flagon of your favourite brew, kick up your boots, and feast your eyes on this Diablo III developer diary, part of PlayStation's ongoing "Conversations With Creators" series.
In this video, you'll hear from three of the developers behind Blizzard Entertainment's action role-playing epic: Production Director John Hight, Lead Designer Joshua Mosqueira, and Senior Designer Jason Bender.
Together, they'll explain how bringing the game to PS3 and PS4 has empowered them to viscerally transport players into the foreboding, demon-besieged world of Sanctuary by putting the action in the palms of their hands.