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Sony Announces My Road to Greatness Web site and Tour

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6w ago - Sony Brand Activations Manager Kristin Ferrito announced news today of their My Road to Greatness campaign Web site and tour with details below.

To quote: Every time we announce a live PlayStation event here on the PlayStation Blog, the most common comment we receive is "Why don't you guys come to -INSERT HOMETOWN HERE-?" Good question!

That's why we're letting YOU decide some of the key locations for us to go to on our Road To Greatness tour!

This summer, we're giving PlayStation fans the chance to host their very own "My Road To Greatness" party, packed with the best games and gadgets from E3, as well as awesome contests and prizes. All you have to do is go to the [Register or Login to view links] and tell us why we should come to you.

Tell us how big of a PlayStation fan you are, if PlayStation has changed your life in any way, your favorite PlayStation moment - anything that you think is a reason why you should be chosen for the My Road To Greatness party.

After you submit your entry, rally your community to show their support by voting on your submission. Or if you're feeling shy, you can browse through other peoples' entries and vote for your favorite.

In July, we will...
 

La-Mulana Portable: Japanese Retro Action on PlayStation Vita

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7w ago - Pygmy Studio CEO, Producer and Art Director Hisashi Koshimizu announced today that Japanese Retro Action is heading to PlayStation Vita in the form of La-Mulana Portable.

Below are the details, to quote: Hi everyone! I'd like to present to you LA-MULANA PORTABLE (Working Title)!

Japanese retro action game masterpiece, "LA-MULANA," will be released on PlayStation Vita with new features! This game has it all, with well drawn pixel art, interesting puzzles to solve, and hard action. We really want all LA-MULANA fans and retro game fans to enjoy it!

Search for the Treasure of Life, solve the Mystery of Humanity's Origins.

LA-MULANA is an "Archeological Ruins Exploration Action Game" where you investigate the colossal Ruins of "LA-MULANA," said to be the beginning of all civilization, in search of the "Treasure of Life."

Doctor Lemeza is an Archeologist who comes to this Land with only his whip and a research PC. Helped by e-mails from the tech-savvy elder of the tribe that protects the Ruins of La-Mulana, Lemeza must avoid traps, solve puzzles, and reach the very end of the Ruins.

So just how does the PlayStation Vita version differ from the PC game version, which became a subject of discussion all around the world?

Without a doubt, it's...
 

Sony Outlines 5 Things to Know About Blue Estate on PlayStation 4

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9w ago - Blue Estate Comic Books Author Viktor Kalvachev revealed five things PS4 fans should know about Blue Estate on PlayStation 4.

To quote: Hi Readers, this is Viktor Kalvachev, author of Blue Estate comic books also working at HESAW.

Today, I wanted to introduce you to our little baby: Blue Estate on PS4, a brand new rail shooter taking advantage of DualShock 4′s gyroscopic features. We've tried to sum up everything in five points to give you an overview of the game. Get ready for a helluva ride!

• [Register or Login to view links] for the full-size comic

1: Blue Estate - the comics behind the game

Blue Estate is a critically-acclaimed and award-nominated graphic novel, and has been created by Viktor Kalvachev and Kosta Yanev.

Blue Estate was published by Image Comics a couple of years ago with the Graphic Novel coming out this September. In a Tarantino-esque noir style narrative, a clueless private eye stumbles into tense relations between several LA crime organizations.

Blue Estate is a high-octane adrenaline mix of violent comedy, tangled alliances, mistaken identities, desperate heroes, ruthless villains, bad decisions, and maximum firepower. The inspiration for the...
 

Metanet Co-Founder Outlines Graphics ++ in N++ on PlayStation 4

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11w ago - Metanet Co-Founder Mare Sheppard outlined graphics ++ in N++ on PlayStation 4 today with details below, as follows:

Hello again! We're back with another blog post; this time we thought we'd talk about one of the new things we're most happy with in N++: the graphics.

One of the main inspirations for the look of N++ was print-based graphic design: bold, smooth blocks of color with crisp, sharp edges.

We wanted something that looked and felt different from other games - something simple but refined. In order to make this vision a reality, we needed two things: a style, and the technology necessary to support it.

We at [Register or Login to view links] have always loved graphic design, especially in print. In fact, we have a rather large library of design books we frequently pore over.

It has always been a dream of ours to work with one of our favorite designers, and - thanks in part to Sony's support via the Pub Fund program - we were able to finally realize this dream with N++, and team up with graphic designer MASA. We became aware of MASA through a book called 'Latino', released in the early 2000s by our favorite publisher, [Register or Login to view links].

So, over the course of the summer of 2013, we worked...
 

The Witness on PS4: New PlayStation 4 Development Details Out

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11w ago - Thekla, Inc President Jonathan Blow posted up some fresh PS4 development details today for The Witness on PlayStation 4 below.

To quote: The Witness is a game where you explore an abandoned island and solve puzzles. We've been working on this game for a long time (It's been more than five years since I began working on it, myself!

The rest of the team joined at various times after that.). We don't know the release date yet; it's still officially "when it's done," but these days "when it's done" is getting closer and closer.

The Witness is an ambitious game with a lot of things for us to get right, and getting it right takes time; I don't want to rush the game out at the cost of quality.

Here are some of the things we've been working on lately:

• Design. All the gameplay along the "main line" of the game - the stuff you would expect to do from the beginning to the end of a standard playthrough - is done. But, this is a game that has a lot of extra things for players who are really into the game and want more; we're still designing some of those extras.

• Modeling and texturing. The Witness has a lot of different locations, and it's very important that they all receive the same degree of care. Most of the island where The Witness takes place is fully...
 
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