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Looking for someone to blame over the whole XBLA GoldenEye fiasco? Try Nintendo!

Sources within Microsoft who were very close to the project (and who also pointed us towards the above, alleged screen) have told us the game was canned not because of disagreements between the two parties, but because of Nintendo boss Satoru Iwata, who believes that, as a title which appeared on a Nintendo console, GoldenEye shouldn't be made available on a competitor's system.

This despite a proposed deal from Microsoft that would have seen not only GoldenEye released on the Virtual Console, but other, unspecified Rare games (Jetpac? Sabre Wulf?) as well. How very upsetting.

Before you set your tasers to "hate", though, remember, this is coming from one side of a two-sided story.


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Gamasutra's weekly column, "Saling The World", covers the top five sellers for every available platform in the United States, Japan, and Europe, providing an important update of sales patterns worldwide.

This week's charts, with data taken from October 25th, 2007, show Ratchet & Clank Future: Tools of Destruction leading in PS3 software popularity in North America, while Pro Evolution Soccer 2008 dominates multiple platforms in the UK. Data for "Saling The World" comes courtesy of the public sales information on Amazon.com, Amazon.co.uk, and Amazon.co.jp, with sales split out for each platform and territory, and pre-orders disregarded.

This results in a true sense of what games are selling worldwide on the real-time updated service, as follows:

Nintendo Wii
North America: 1. Wii Play (Nintendo), 2. Carnival Games (Global Star), 3. Dance Dance Revolution: Hottest Party (Konami), 4. Zack & Wiki: Quest for Barbaros' Treasure (Capcom), 5. Mario ... More »  


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