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New Borderlands: The Pre-Sequel Trailer ft Hammerlock, Torgue

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4d ago - Gearbox Software Content Editor Andrew Goldfarb shared a new PS3 video trailer today showcasing Borderlands: The Pre-Sequel featuring Hammerlock and Torgue below.

To quote: Holy crap, guys, [Register or Login to view links] is coming out so soon.

We're less than a month away from release, and there's still so much more exciting stuff we have left to show off.

Today, we have a new video featuring Mr. Torgue (Explosions!) and Sir Hammerlock (Scientific research!) explaining the ins and outs of life on Pandora's moon of Elpis, ranging from new enemies and the impact of low gravity to our new playable Vault Hunters: Wilhelm, Athena, Nisha, and Claptrap.

You'll also get your first details about the Grinder, a new machine that lets you turn your crappy busted old guns and equipment, into shiny new ones.





Beyond that, we're also finally talking about some of the rad new characters you'll meet this time around. There are plenty of returning favorites like Lilith, Roland, and Moxxi, but there are also a few new faces you may have spotted in a few of the previous...
 

Video: The Delicious Sounds of The Evil Within on PS4 and PS3

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2w ago - Bethesda Softworks Global Community Lead Matt Grandstaff shared a video today spotlighting the delicious sounds of The Evil Within on PS4 and PS3 below.

To quote: Dripping blood, gooey brains, and terrifying cries of the Haunted. When playing The Evil Within - Resident Evil creator Shinji Mikami's return to survival horror - you can expect plenty of gruesome sounds that beg to be played with surround speakers or noise-cancelling headphones.

What you wouldn't expect is how these sounds are engineered. Stomach-turning noises that could make squeamish players lose their lunch are, actually, created by the very foods you might eat during lunch.

On a recent trip to Tango Gameworks, the sound team had the Bethesda Underground team (myself included) track down items to create heinous sound effects for the game.





With a short grocery list of cantaloupe and raw beef from sound designer Mashahiro Izumi, we decided to have some fun and surprise him with additional items to throw into the mix.: noodles, marshmallows, potato chips, and more.

The results? The experience was nearly as terrifying as the game itself. Well versed in the arena of Foley work, Izumi-san assaulted the foods we provided with...
 

Video: Destiny: Remote Play Hands-on for PS4 and PS Vita

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2w ago - Sony Social Media Senior Manager Sid Shuman posted up a video today showcasing Destiny remote play hands-on for PS4 and PS Vita consoles.

To quote: Destiny is just days away! I wanted to share a quick video showing off its Remote Play experience, which enables you to wirelessly stream the game from your PS4 to your PS Vita.

I spent some time playing Destiny via Remote Play during the Beta and I was really impressed with not only how good it looked on PS Vita's vivid 5-inch screen, but also how responsive it was. The team over at Bungie actually optimized the controls for Destiny on PS Vita via Remote Play.

Check out the full control scheme (below).

One of the things we noticed during the week of the Destiny Beta was that a lot of PS4 owners were streaming Destiny to their PS Vitas via Remote Play.

In fact, Destiny was the No. 1 title for Remote Play during the entire month of July, racking up the most Remote Play sessions of any PS4 title.





Watch the video to get up to speed!
 

Video: Murasaki Baby Hands-on: Strange New Worlds on PS Vita

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3w ago - Sony Social Media Senior Manager Sid Shuman shared a hands-on video today which explores the strange new worlds in Murasaki Baby on PS Vita.

To quote: Here's the thing about PS Vita exclusive Murasaki Baby: it's one of the strangest, most subversive games I've played.

It seems like studio Ovosonico designed it to deliberately get under the skin of established game conventions, and the result is something I've never quite seen before.

You don't directly control the titular Baby, for instance; instead, you lead her through a disturbing world solely using PS Vita's front touchscreen and rear touchpad (that's right: no buttons or analog sticks at all). As the game progresses, Baby learns from your interactions and gradually becomes a bit more independent.

The game's universe is the real star, starting with the lively sketch-like art direction of the environment and its characters. From the ominous landscapes - which look like Tim Burton fever dreams - to the grotesque character designs, Murasaki Baby is a study in how to make cute creepy.





Watch my playthrough of the game's first chapter to see why Murasaki Baby is worth keeping an eye out when it lands on PS Vita this September.
 

Video: Toy Soldiers: War Chest on PS4 - PlayStation 4 Hands-on

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4w ago - Sony Social Media Senior Manager Sid Shuman shared a PS4 video today showcasing Toy Soldiers: War Chest going hands-on with PlayStation 4 below.

To quote: If I'm frank, I wasn't really sure I was the right fit for this game. Mostly because I'd never played the earlier entries in the (well-respected) Toy Soldiers series, but also because toy collector culture doesn't much tickle my fancy.

So imagine my surprise when I went hands-on with Toy Soldiers: War Chest on PS4 and discovered not just a clever fusion of tower defense and third-person action, but a fiendishly addictive vortex that quickly reduced me to shrieking "kablammo! kablammo! boooosh!" while I bombarded hordes of rainbow ponies with mortars. Watch our new video above for the full story.

At its core, Toy Soldiers: War Chest is a classic tower defense game set in three-dimensional environments, a nice upgrade from the static 2D backdrops of most TD titles. You'll set up turrets in between waves of approaching enemies, feverishly upgrading and repairing them to prevent being overrun.

You earn gold by slaying incoming enemy hordes, then spend the proceeds on new specialized turrets (anti-armor, anti-infantry, anti-air) and fancy upgrades that increase your attack range, damage and so forth. So far, so good - it's...
 
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