- Per Hiroshi Matsuyama
(CyberConnect2) via the official PS Blog today:
My name is Hiroshi Matsuyama from CyberConnect2, the developer of NARUTO: Ultimate Ninja STORM.
Last time I spoke with you, I covered some of our basic game features. Today, as promised, I'd like to share some of our development secrets with you so that you can learn about how we made this incredible game.
We began work on the game in January 2006, while most of our company was still working on the .hack//G.U. series for PlayStation 2. We hand-picked a team of our 10 most obsessive developers which constantly grew in number as the project progressed.
The team expanded from 10 to 20, 30 and eventually 65 people, which were all working on the game for the last 9 months of development. Our basic concept for the game was to eliminate the lines between traditional animation and video games. This is a pretty serious goal! We knew that to meet this goal, we would have to produce a game the likes of which nobody has ever seen.
Fundamentally speaking, I think CyberConnect2 is good at action games. After gameplay, we pay a lot of attention to graphics. With Naruto: Ultimate Ninja Storm, we knew we couldn't just advance our graphics technology by just one step - we had to aim for two steps....