15w ago - Creator Noah Sasso is back with another Sportsfriends update today introducing new BaraBariBall Arenas and PAX Tournaments.
To quote: Last time I posted here I introduced BaraBariBall and the Sportsfriends collection.
Go check it out if you're curious about what the game is, or click here if you want a more in-depth look at its systems (tldr version: it's a fun new fighting game, with a ball).
Since then we've raised enough funding to bring Sportsfriends to PS3, poured a ton more work into all four games, and played BaraBariBall with thousands of people at dozens of events, including UFGT, Magfest, PAX, Apex, two EVOs and many more.
We've been fortunate to have the opportunity to continue to tune and refine BaraBariBall for this long (thanks, Kickstarter supporters!) and there's still lots to do before we're ready to launch, but until then, I'm here to bring you up to speed on some news.
First, we've put together an exciting new trailer that shows off some...
41w ago - Today Kotaku reports that Sony's PlayStation 4 / PS4 console is rumored to use real names for online gaming.
Below are the details, to quote: "Among the bits of information dropped during last week's PlayStation 4 announcement was this from PS4 lead architect Mark Cerny, as he discussed the system's enhanced social features:
"With the PlayStation 4 we are transitioning to a friends network based on real world friends. We'll keep around the alias and icon used in today's multiplayer matches. These are great to have when anonymity is important. But most of the new social dimension to PS4 will be interacting with friends using real names and profile pictures most likely seeded from your existing social network."
Some crucial-sounding words in there: "Alias." "Real names." "Profile pictures." "Anonymity." But what exactly does all that mean? Like so many other things introduced at the PS4 event, it's not entirely clear.
Since its inception, the PlayStation Network has for the most part been a gateway to buying content and a loose way to connect with your friends to play games. But Sony appears set to turn their service into much more of a "proper" social network. And parts of that social network are going to involve your real name.
56w ago - Namco Bandai Games Community Manager Rich Bantegui announced today that Tekken Tag Tournament 2 will be getting an official PSN release with some free new characters tomorrow!
Below are the details, to quote: I wanted to give the PlayStation Nation the inside scoop on some cool things we have coming up for Tekken Tag Tournament 2 this week. Starting on Tuesday, November 13th, we will be offering Tekken Tag Tournament 2 as a download on PlayStation Store for $49.99.
For those of you doing the math right now, that's $10 cheaper than a Blu-ray copy of the game. And for those of you who have not purchased the game yet and are looking for another excuse to download or grab a copy, we will be releasing the final timed character roster update this week as well! BOOM! HYPE! WISDOM!
Monday night we'll unleash the final Tekken fighters from their cages and let them loose on the internet for our dedicated fans. The new unlocked characters for feature three returning favorites: Dr. Boskonovitch, Unknown and Violet.
It's been a while since players have been able to get their hands on these characters and play as them themselves, with Dr. B last playable in Tekken 3, Unknown last playable in the original Tekken Tag Tournament and Violet in Tekken 4.
58w ago - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.
Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.
A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.