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Video: Inside the Creation of Saints Row: Gat Out of Hell's Music

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3w ago - Creative Director Steve Jaros posted up a PS4 video today taking an inside look at the creation of Saints Row: Gat Out of Hell's music on PlayStation 4 below.

To quote: Music has always been an important part of the Saints Row franchise:

• Saints Row was inspired by over-the-top hip-hop music videos.
• Saints Row 2 introduced sing alongs.
• Saints Row: The Third showcased the sing alongs as a bonding moment between characters, as well as key licensed tracks to enhance emotion.
• Saints Row IV added dance into the mix (originally we wanted to end with a Bollywood dance number but scope reduction transformed it into the soul train line).
• How The Saints Save Christmas ends with a Christmas montage (originally set to "All I Want For Christmas Is You" by Mariah Carey).

So when we decided that Gat out of Hell was going to be Saints Row's take on a Disney-esque fairy tale, we knew pretty early on that a musical number was essential to the experience.





This was exciting to me for two reasons: First, the introduction of a musical number wasn't going to be just some gag, it (like all musicals) was going to convey central plot points and character motivation just like any cutscene.
 

Video: PS Vita Sound Shapes: Jon Mak Demystifies Music Creation

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178w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a video today featuring Jonathan Mak demystifying music creation in Sound Shapes for the upcoming PS Vita handheld console.

To quote: Last week I finally had a chance to go hands-on with Sound Shapes, the upcoming PS Vita platformer music studio that left critics reeling in its E3 debut.

Coached by co-designer and Everyday Shooter creator [Register or Login to view links] and co-designer [Register or Login to view links], I discovered a deceptively simple platformer that gave me the tools to build a series of game levels - and a corresponding song - in seconds flat.

Sound Shapes' level creation and music composition are inseparable. As you use the PS Vita's front touchscreen to place objects - platforms, lasers, obstacles - that you'll interact with during gameplay, you're simultaneously laying down beats and musical cues that will evolve into a full song when you play.

During the creation process, you'll use PS Vita's rear touch panel to resize platforms and objects to further tweak your level's gameplay or musical style. Where you go from there is entirely up to you: the final version of Sound Shapes will enable you to upload and share your creation via PSN...
 
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