Video: Datel TiltFX Brings Motion Sensing to PSP Games

400°
213w ago - Today Codejunkiestv has shared a video of the new Datel TiltFX device, which brings motion sensing to commercial games on Sony's PSP console.

Current commercial PSP games that support TiltFX include Need for Speed, Wipeout, Loco Roco and more using FX custom profiles.

The plug-and-play device itself features a 3-axis high resolution MEMS sensor and works on the PSP 1000, 2000 and 3000.

To quote: Tilt FX redefines the way you play, taking your games to the next level with super smooth 3 axis motion control at your fingertips.

Tilt FX works with all games and is perfect for racing games, platform classics, pinball and balance games, replacing the normal direction pad and analog stick with high resolution €tilt€ control, using the 3D movements of your PSP to actually control the game.

Customised FX profiles and stunning effects are also selectable for tons of the latest and greatest games like Wipeout, Loco Roco, F1,Need for Speed and many more. The Tilt FX €G€ sensor snaps into your PSP to provide seamless 3D game control so you can now Feel the Game.

Features:

Tilt FX is the first 3D motion control for the PSP:

€Tilt FX sensor features a 3 axis high resolution MEMS sensor.
 

Nintendo DS 2 Dev Kits with Motion-sensing Hit Developers

350°
218w ago - Select developers in Japan, including The Pokemon Company, have already received Nintendo DS 2 Dev Kits complete with motion-sensing capability from Nintendo.

According to CVG.com, while better graphics and sound for the new platform is no surprise, the real standout feature is the supposed addition of a tilt motion sensor €" similar to that of an iPhone.

To quote: "It's genuinely the best thing I think I've ever worked with," said the source. "I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more.

We know that The Pokemon Company are getting special attention with it."

As for Nintendo's so-called 'DS2' with tilt sensor and Nvidia Tegra graphics chip, chances are good it won't make a GDC 2010 reveal or even an announcement by E3 this summer.
 

Nintendo Rejected Project Natal Motion-Sensing Technology

400°
254w ago - According to the Financial Times, Nintendo rejected the camera-based technology for the Wii that Microsoft is using in Project Natal.

Nintendo reportedly tried to develop games using camera-based sensors, but instead opted for accelerometers.

To quote: The Financial Times have this week revealed that Nintendo rejected the camera-based technology for the Wii.

The Nintendo president Satoru Iwata has said that the company tried to develop games controlled by camera-based sensors but received better results using accelerometers eventually utilized in the Wii hardware.

As we saw at the E3 Conference earlier this week, Microsoft and Sony are both using camera technology to track gesture and movement-based controls in a three-dimensional space.

The Xbox 360's 'Project Natal' can perform full three-dimensional motion tracking and can scan items into the system. Whilst Sony's new motion controller is a lot like the Nintendo Wii's.
 

E3 2009: Sony Finally Unveils PS3 Motion-sensing Controller

500°
255w ago - Sony has finally shown off its potential Wii remote beater. They have demo'd a stick-like pad that has a 'magic ball' on the end, which is then picked up by the PlayStation Eye.

Jack Tretton claims it is the closest thing to real life on the market.

They are aiming for spring 2010 launch, and the prototype of the new controller showed a glowing sphere on the end of the stick. PS Eye tracks it.

The demonstration showed 1-to-1 motion control. On the screen, the controller became a racket in the guy€s hand, changing into various other bits and bobs, such as swords and guns.





It has true 3D pointing too, and if you change angles to the camera it€ll notice. In FPS mode, you can move and shoot but, will sometimes need buttons.

The ability to use two controllers is there as well, and with one in each hand you can play with building blocks, paint, use a sword and shield and fire virtual arrows.

When you move the camera follows you, should you drop down on one knee, for example.

To quote: The prototype of the unnamed device was demo'd live on-stage by its creators. The stick-like pad - which has a 'magic ball' on the end - is held in the gamer's hand, and then picked...
 

E3 2009: Microsoft Unveils Motion-sensing Project Natal

550°
255w ago - Microsoft has unveiled Project Natal, which features a motion sensing camera.

Stephen Spielberg demoed it on stage and says it will recognize €your entire being€.

Although it€s €not reinventing the wheel because there€s no wheel at all€, Microsoft plans to make games as accessible as possible, as it will work with the Xbox Dashboard, recognizes your face, and signs you in automatically.

Games using the camera were demoed.

3D Breakout where body controls the ball, and you can move arms, legs, head and kick the ball and it detects the speed and power of the hit.





Comparing itself to the Wii, Microsoft says that this is done up off the couch, with Waggle commands.

Another demo called Paint Party uses body and voice to €express inner creativity€ by splattering paint onto a canvas. Just say the color you want and the game adds it.

No date for the camera yet, but it€s still being shown behind closed doors to developers.
 











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