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ModNation Racers PS3 Update 1.02 Arrives on August 4, 2010

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207w ago - SCEA San Diego Studios Community Manager Ramone Russell has confirmed today that ModNation Racers PS3 update version 1.02 will arrive on August 4, 2010 and feature many improvements.

To quote: This Wednesday, August 4th at 2:00am (Pacific Time), the ModNation Racers Title Update 1.02 goes live improving many of the issues the community has been concerned about.

On behalf of [Register or Login to view links], we want to thank everyone for supporting ModNation and being patient as we've worked hard to make it the best experience possible. If you didn't see the patch details, here is a run down:

Load Time Improvements
While there are still loads, you will see decreases in load times throughout the game.

New "Casual" Difficulty Mode
We've added a "casual" difficulty setting in the options screen.

Challenge friends in XP Series
We've added the ability to invite your friends to XP Races & Series.

No more "Hot Lap" Cheaters
We fixed a bug that allowed players to cut the track and post unbeatable times in Hot Lap.

Get into Online Races Quicker
Along with improved load times, we've removed the online game room from the ModSpot so you can get into...
 

Video: ModNation Racers PSP: Behind The Scenes, Launch Trailer

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215w ago - SCEA San Diego Studio Producer Vernon Mollette has shared some behind the scenes footage and a launch trailer for ModNation Racers PSP today, as follows:

I'm back with two videos for you. First is the ModNation Racers launch trailer that shows what we feel is the core of the game: Racing and Creating wherever you are.

Second, I'm happy to give you the final installment of our behind-the-scenes look at ModNation Racers PSP. It was a crazy year, and in this video you can see it all come together as we get ready to ship for our May 25th shelf date.

As you saw in the last video, we have some of the best programmers and artists in the industry and in this follow-up you can see how the entire team comes together, whether at 10am or 4am, to ship a killer game. Working side by side with us is our QA group.





You met several testers and management in the last vid, and here you will see how integral this talented, dedicated group is.

This game has been an amazing journey and we are all very proud to be part of the [Register or Login to view links] family. Keep an eye out for some of the names you see in these videos while racing and throughout the community.



 

ModNation Racers: Official Soundtrack Available Now on PSN

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215w ago - ModNation Racers Audio Producer Andrew Bracken has announced today that the official soundtrack of the PS3 and PSP title is now available on Sony's PlayStation Network.

To quote: Getting the right music was tricky for ModNation Racers since it needed to not only feel like racing, but also to capture the creative spirit and unique visual style of the [Register or Login to view links] universe.

Thankfully, United Front Games did a great job finding the right guys for the job.The end result is an upbeat mix of rock, hip-hop, and funk music composed by a handful of talented composers, including Peter Chapman, Marc Baril, and Melissa Reese, who are all featured on the soundtrack.

We are now happy to announce the release of the ModNation Racers soundtrack on PSN for only $7.99. The 16-track soundtrack, featuring 15 songs from the game as well as a bonus track, can also be found on [Register or Login to view links].

Here are a few of my favorite tracks:

ModNation Theme

This bonus track is the official anthem for ModNation Racers and everybody who worked on the game is required to sing it to themselves once a day.

Here to...
 

Video: Behind-the-Scenes Launch of ModNation Racers for PSP

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217w ago - SCEA San Diego Studio Producer Vernon Mollette has shared a video today on the PlayStation Blog showcasing the behind-the-scenes launch of ModNation Racers for Sony's PSP.

To quote: We've talked at length about the over-the-top kart racing action, as well as the revolutionary Creation Studio tools that let you design Mods, Karts, and Tracks on the fly before you Share them with the world!

What we haven't talked about yet is price. You can get all of this amazing content for a low price of $29.99, whether you prefer to buy it on UMD or digitally through the PlayStation Store.

With over 25 tracks, a PSP-version exclusive Last Kart Standing Mode, and virtually endless user-generated content, this really is an incredible purchase for the long summer days.

Speaking of long days...just how hard have we been working? Well I kind of touched on that in my previous post, when I mentioned a Behind-the-Scenes video that was coming.

It's here now to watch, and watching it myself I am reminded of all the fun we had making ModNation Racers as well as all that hard work. Throughout the video you'll see some of our daily meetings, trips to QA, and nearly every person focused on making the game all that it is today!



 

ModNation Racers Spotlight: 6 Reasons Why This Game Rocks!

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217w ago - SCEA Associate Product Marketing Manager Chuck Lacson has spotlighted 6 reasons today why ModNation Racers for PS3 and PSP rocks.

To quote: I'm uber-stoked that everyone will finally get their hands on [Register or Login to view links] TOMORROW on both PS3 and PSP!

Actually playing the final version of the game you've been working on for so many months is probably the best part of being in this incredible industry.

That's how I spent my weekend and that's when I was reminded of why I love playing this game (and why the Photo Mode rocks!).

#1 The Chuck Wagon

It's not sexy, it's not even that cool, but it's MINE. There is no feeling like making and racing your own kart, and it's 100% yours. Look out for this kart online, you'll both know who to aim your weapon at. If it passes you up, you'll know who just smoked you!

#2 Mini-Me

Some racers will make their favorite characters, some will think of some completely original creations of their own. But if you're like me, you will put yourself in the game so when you showboat, you can say, "THAT'S ME!"

#3 Bringing the Hurt (and avoiding it too!)

We've covered this subject in past blog posts,...
 
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