7w ago - Following up on the previous updates, today PlayStation 3 developer ThePaaqoHD has made available a real-time all CoD modding tool for Call of Duty Modern Warfare 2, Black Ops, Modern Warfare 3 and Black Ops 2 on PS3.
To quote: Hello NGU, today i want to release my all COD RTM Tool. I added a few NEW offsets (Thanks to mango_knife and razormind) and used a devexpress form. I will update this topic soon with a new version..
Features (Going by the name of tabs):
MW3: Class Editing, Anti God Mode Classes, Game M0Dz, Mod Menu, GameSendServerCommand
Modern Warfare 2: Stats, GameSendServerCommand
Black Ops: Stats, GameSendServerCommand
Black Ops 2: Multiplayer, Zombies, XP Lobby & Server_Commands
FMT Crack: Cracked Memories v3 Elite Menu, MW2 Reborn v3, MW3 Recovery Tool, BO2 MP Mod Menu
Extras: MW2, Black Ops, MW3, Black Ops 2: Debug Eboot & Debug Self
To quote: Hey there PSX, here is a much better tool of a tool that I released for Black Ops 1 real time modding way back when.
The tool requires you to have a DEX ps3, the tools works by rtm(real time modding), it edits the memory of the game. You don't need any .dlls, the only thing you got to make sure you have is Net Framework 4.5.
To quote: Freezing issue has been fixed! Hey guys! This is the latest installment of my Black Ops II Modding tool. What it does is build .SELF/.BIN files for use on CFW PS3's. Here are some things this version has that the previous did not:
Added several new mods
Added support for Campaign, Multiplayer, and Zombies
Now works for 3.55 CFW (tested and confirmed)
That being said, here is a list of all the mods included in the tool:
Your PS3 must be wired, it will not work if you're using WiFi
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
130w ago - Team RamRod's Brandon Akiaten has posted up a video today spotlighting modding in ModNation Racers for Sony's upcoming PS Vita handheld console.
To quote: As most of you heard at the Sony Press Conference kicking off E3, we are proudly bringing the ModNation franchise to the much anticipated PlayStation Vita. It was a great opportunity to share with you all some of the things our team has in store.
For starters, the ModNation Racers PS3 Community has created in just over a year's time over 2 million Mods, Karts and Tracks. All of which will be available to anyone who purchases ModNation Racers (Working Title) for PS Vita on day one.
That means by using the online capabilities and processing power of the PS Vita, the ModNation team has made it possible for users to download any PS3 user generated creation and bring it with them on the go.
The team has also made huge strides in creating a ground up effort to make a ModNation title that takes full advantage of the PlayStation Vita features. As mentioned in the Press Conference, this title is not a port of the PSP or PS3.
On the creation side, we showed that in a matter of seconds how fast and easy it is to create a track by drawing it with your finger.