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Destiny Expansion I: PS-Exclusive Mars Strike The Undying Mind

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2w ago - Sony VP of Publisher Relations Adam Boyes shared a first look today at the PS-exclusive Mars Strike The Undying Mind Destiny Expansion I with details below.

To quote: From the minute we saw Destiny at Bungie, we loved it, and we thought it was the exact kind of game PlayStation fans would fall in love with... and you did.

You spent so much time trading in items to the Cryptarch, hiding in terror waiting for a Strike teammate to respawn, or just standing outside of a cave like maniacs firing blindly into the abyss.





We've played over 300 THOUSAND HOURS on EXODUS BLUE and THE DUST PALACE and have racked up more than 435 MILLION KILLS using the PlayStation exclusive exotic weapons, the Monte Carlo and Hawkmoon.

But that's just the beginning. With the launch of Destiny's first Expansion - The Dark Below - on Tuesday, we'll all have a whole new set of exclusive content including The 4th Horseman exotic shotgun and The Undying Mind strike on Mars. And I'll be able to earn a bunch of new gear that can get me past level 30.

We can't wait to join all of you in taking on these new fightsnow here's an exclusive sneak peek of the The Undying Mind.

PlayStation Exclusive Content are timed...
 

Video: Mind Zero is Coming to PlayStation Vita on May 27th, 2014

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38w ago - Aksys Games Marketing Manager Russell Iriye announced today that Mind Zero is coming to PlayStation Vita on May 27th, 2014 alongside a PS Vita video trailer below.

To quote: Greetings friends! Russell here from Aksys Games. Today, we announced that our newest title from Acquire and Zero Div will be hitting PS Vita on May 27th!

To celebrate, we've updated the Mind Zero website to give you a full rundown of the game, as well as posted a trailer. Mind Zero is a first-person dungeon crawler where you fight with your MINDs (literally and figuratively). We're here today to touch upon the story and get into a bit more details about the battle mechanics of Mind Zero.

Kei is a normal high school student until his life turns upside down when he forms a contract with a MIND, a weapon/being with deadly powers. With the government and other forces trailing him and his friends, Kei will need to discover the secret behind MIND before it's too late. Suspenseful stuff, right?

When you battle it out against the various other MINDs in the game, you'll have a choice to duke it out by yourself, use your MIND, or do a bit of both. There lies the challenge and fun of Mind Zero. Not only will you have to think about protecting yourself, but your MIND as well.



 

Sony Reminds Fans: Last Chance to Pre-Order Beyond: Two Souls

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64w ago - Sony Product Manager Ross Alexander reminds fans today that it is your last chance to pre-order Beyond: Two Souls.

To quote: There's little more than a week left to pre-order Beyond: Two Souls at GameStop for your bonus upgrade to the Special Edition.

The steelbook Special Edition will feature the additional "Advanced Experiments" playable scene. In this scene, you'll test your rapid problem-solving skills as you guide Jodie and the mysterious entity Aiden through a series of tough training missions.

Over the course of 30 minutes of additional play, you'll determine your ability to use your brain while keeping an ice-cool head in high-pressure situations - all while helping Jodie and Aiden collaborate to solve puzzles.

Furthermore, the Special Edition will include the soundtrack comprising the four main themes from Beyond, and four exclusive making-of videos featuring Writer/Director David Cage, along with actors Ellen Page and Willem Dafoe.

And lastly, you'll also receive a Beyond: Two Souls PS3 dynamic theme and PSN avatar bundle featuring the below avatars.





If you want to get your hands on the Special Edition, make sure you pre-order before it's too late....
 

Fez Set to Melt Minds on PS4, PlayStation Vita and PS3 Platforms

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69w ago - Polytron Producer Marie-Christine Bourdua announced today that Fez is set to melt minds on PS4, PlayStation Vita and PS3 platforms!

To quote: Hi there! My name is Marie-Christine Bourdua, producer at Polytron, and I'm here today to announce that Fez is coming soon to PS Vita, PS3 and PS4. Making Fez happen has been such an incredible journey, and we are truly thrilled to see our game come to PlayStation platforms.

Fez development started six and a half years ago with Phil Fish's ideas and Renaud Bedard's programming skills. The Montreal-based studio was (and still is) very small, but very ambitious.

Only 100 days into development, we submitted a Fez prototype to the 2008 Independent Games Festival, and were awarded the Visual Arts award, which was a huge public awareness and morale boost. But we still had a whole game to make!

We failed to meet a million deadlines and had to overcome financial obstacles, but met amazing collaborators along the way, like the game's composer, Rich Vreeland (aka Disasterpeace), and outstanding pixel artist Paul Robertson.

The game was taking shape, had a unique atmosphere and aura of mystery that we knew would find fans. As we were wrapping up development, James Swirsky and Lisanne Pajot (makers of the Sundance-nominated...
 

Video: KickBeat Hands-On for PlayStation Vita: It's All in the Mind

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121w ago - Social Media Manager Sid Shuman is here with a fresh hands-on video showcasing KickBeat for PlayStation Vita below today.

To quote: At first blush, you could be forgiven for thinking that KickBeat is a new riff on Beats, that seminal PSP downloadable gem that transformed your MP3 collection into an engaging button-tapping rhythm challenge.

Much like Beats, KickBeat awards you points for accurately tapping combinations of the four face buttons (or four quadrants on the front touchscreen) in time to the music and subtle visual cues.

But KickBeat is a far more ambitious game, both mechanically and aesthetically. Abandoning the abstract icons that clutter the interfaces of many music games, KickBeat reimagines the rhythm game as a chop-socky fighting scene with an agile protagonist battling hordes of incoming goons in a circular arena.

Each successive hit you land yields a bigger bonus multiplayer and more points, while missing an incoming attack diminishes your life meter. The game ramps up slowly but surely.

Smacking down the most basic yellow enemy type is easy enough, but the action quickly accelerates as new enemies types are introduced - red enemies attack from two places at once, while blue aggressors come in with a tricky one-two combo.

Before...
 
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