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GDC 2014: Sony Announces New Tools & Middleware Coming to PS4

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26w ago - Today at GDC 2014 Sony's Shane Bettenhausen of Developer Relations announced that new PS4 Tools and Middleware are coming to PlayStation 4 with details below.

To quote: Happy GDC! Today we're announcing that we will continue to strengthen our support for the global independent developer community by introducing more tools and middleware solutions for PS4.

SCE has entered into strategic partnerships to bring new native solutions from popular middleware vendors GameMaker: Studio and MonoGame to PS4, further expanding an already robust set of development tools.

We're also announcing that fully integrated solutions for Unity are now available for PS3 and PS Vita, with the highly anticipated early access version for PS4 coming in April 2014.

Unity, GameMaker: Studio and MonoGame represent the most popular game development tools leveraged by universities and independent developers alike, and are used for both prototyping and full-scale game development.

Jointly developed by SCE and YoYo Games, a GameMaker: Studio-native solution for PS4 is now available free for all SCE-licensed developers, making it even easier for developers to bring their 2D games to the more than 6 million global PS4 owners.

Developers of beloved games like Hyper Light Drifter...
 

Sony Unveils PhyreEngine 3.0 & New PS3 AI Middleware at GDC11

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185w ago - At GDC 2011 Sony unveiled to PS3 developers the new PhyreEngine 3.0 which includes NGP support alongside new PlayStation 3 AI middleware.

To quote from [Register or Login to view links]:

Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.

The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.

"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.

"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."

Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):

Autodesk, Inc. has announced the imminent release of three new middleware...
 

PS3 3D SDK Approved for PlayStation 3 3D Middleware Program

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216w ago - Sony has been quite vocal on PS3 3D lately, updating their PSN ToS and outlining plans for 3D movie and photo PlayStation 3 Firmware updates, and today GamaSutra.com (linked above) has confirmed Darkworks and TriOviz have partnered to bring an official PS3 3D SDK to the PlayStation 3 3D [Register or Login to view links] for licensed developers.

To quote: "Launching with little support for console games, 3D TVs present a chicken-and-egg dilemma; consumers are waiting for a critical mass of 3D content to justify the purchase while developers are waiting for an installed base of 3D TVs that justifies the development investment," said longtime graphics technology expert Jon Peddie.

He described TriOviz's tech as "an excellent bridging solution" allowing gamers to "play the same 3D console title on their existing HDTVs and then on their new 3D TVs."
 

Unigine Joins PlayStation 3 Tools and Middleware Program

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272w ago - Unigine, a provider of the cutting edge 3D middleware, announced today the conclusion of a Tools & Middleware License Agreement for PLAYSTATION®3 (PS3â„¢) from Sony Computer Entertainment Inc.

Thus, game developers for PS3 will be able to access the full power of Unigine engine and tools to express all aspects of their creativity using more advanced technologies later this year.

Press Release: "We are pleased to join Sony Computer Entertainment's Tools and Middleware program for PS3 since support of the modern hardware is one of the most important strategic directions of our company. We plan to make our technology available on PS3 at the end of 2009. It is targeted to AAA-level games and can be licensed by companies from all over the world", said Denis Shergin, CEO of Unigine LLC.

Unigine engine provides photorealistic 3D render, powerful physics module, object-oriented scripting system with a very rich library (more than 3000 methods out-of-the box), full-featured GUI module, sound subsystem, and a set of flexible tools.

Efficient and well-architected framework supporting multi-core systems makes Unigine a highly scalable solution, on which multi-platform games with different hardware requirements can be based. Currently both the engine and the toolset are available...
 

amBX Announces Tools & Middleware License for PlayStation 3

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293w ago - Originally conceived and developed for the PC by a UK team within Philips Research, amBX is a technology that delivers real-world sensory experiences - using light, color, rumble and even air flow - through licensed amBX peripherals, to the virtual worlds of video games, music, movies, Internet and TV entertainment.

The Tools&Middleware License agreement with SCEI will allow amBX to develop its ambient experiences technology beyond the PC market and into the worldwide game market.

Press Release: amBX ANNOUNCES TOOLS AND MIDDLEWARE LICENSE FOR PLAYSTATION®3

Redhill, UK - amBX today announced that it has concluded a Tools & Middleware License agreement for PLAYSTATION®3 (PS3â„¢) with Sony Computer Entertainment Inc. (SCEI).

"This is a major milestone in the development of amBX as a ubiquitous standard for entertainment sensory experiences," commented Jo Cooke, Chief Marketing Officer, amBX."amBX has already proved incredibly popular and successful within the PC games, music, movies and apps markets and the Tools&Middleware License agreement with SCEI will allow us to bring amazing light, rumble, sound and air movement experiences to game users."

amBX has already licensed the technology to many content developers and publishers in the gaming sector...
 
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