VR Missions are a Metal Gear Solid staple, and we're pleased to offer these exclusively to PlayStation fans in North America.
In these 30 all-new VR missions, you'll test your blade skills in a host of new challenges. Get ready to face off against METAL GEAR Ray, fend off sliders with machine gun turrets, infiltrate as dwarf gekko and much more. The 30 missions feature a host of different challenges and it'll take real skill to conquer them all.
To kick off the launch of the downloadable content release for Metal Gear Rising:...
14w ago - Following up on their previous release, PlayStation 3 scene release group DUPLEX have now made available Metal Gear Rising Revengeance (19.51 GB) for PS3 alongside a 3.55 CFW fix by propJOE and opoisso893 below.
16w ago - Konami Social Media Manager Dalton Link has confirmed that Metal Gear Rising is getting exclusive VR Missions on the PS3 entertainment system!
To quote: Metal Gear Rising: Revengeance is, in essence, a best of both worlds. Combining the top-notch action expected from the over-the-top experts at PlatinumGames combined with the deep storytelling and rich narrative of Kojima Productions, it plays to all its strengths.
It is a return to form for some, with such classic Metal Gear appearances like Codec calls, Metal Gear Ray, High Frequency Blades and the titular character, Raiden, but infused with new elements like new villains, new allies, and the much-anticipated Blade Mode (try it out now in the demo available) on PSN.
But what I'm excited to unveil today should be an old favorite for any Metal Gear fan, PlayStation-exclusive DLC VR Missions! Adding 30 all-new missions to the game, featuring that classic VR/Virtual Reality look inspired by the original Metal Gear Solid: VR Missions,...
24w ago - Sony Latin American Blog Manager Lorenzo Grajales shared another slice of Metal Gear Rising: Revengeance on PS3 today with details below!
To quote: By now, we're all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as "Metal Gear Solid: Rising," its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as Bayonetta and Vanquish.
Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game.
I won't talk much about the story, but it's worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very "important" someone in Africa.
In the first scene, we meet two of the game's bosses. They are not people with a sad past or who are attached to a feeling: They are simply very powerful cyborgs looking out for their own interests, no matter what they have to do in order to get what they want.
37w ago - Sony Social Media Manager Sid Shuman has detailed Metal Gear Rising: Revengeance for PlayStation 3 today stating that it cuts to the chase!
Below are the details, to quote: Let's not mince words. Metal Gear Rising: Revengeance is in most ways the polar opposite of the Metal Gear Solid series, abandoning restraint and resourcefulness in favor of unapologetic brutality.
If Metal Gear Solid was an elegant switchblade, Revengeance is a rip-roaring chainsaw.
The opening tutorial mission wastes no time in showing off the game's much-touted Blade Mode, a surprisingly intuitive mechanic that boasts palpable precision. You press and hold L1 to slow time, then hold the right analog stick to wind up your slice.
Hold the stick to the right and Raiden will draw his sword to the right; release the stick and he'll slash from right to left, cleaving obstacles and baddies in two. It's a devastating and deeply satisfying attack, but it's slow and expends fuel cells so it's best reserved for surgical strikes.
Blade Mode has been much discussed, but less has been said regarding Revengeance's impactful combo system. You can tap Square and Triangle (wide attack and strong attack, respectively) to fire off rapid slashes and acrobatic flip kicks ala Dante in Devil May Cry.