42w ago - Following up on their previous release, PlayStation 3 scene release group DUPLEX have now made available Metal Gear Rising Revengeance (19.51 GB) for PS3 alongside a 3.55 CFW fix by propJOE and opoisso893 below.
51w ago - Sony Latin American Blog Manager Lorenzo Grajales shared another slice of Metal Gear Rising: Revengeance on PS3 today with details below!
To quote: By now, we're all familiar with the long, twisted story of Metal Gear Rising: Revengeance. First announced in 2009 as "Metal Gear Solid: Rising," its production was ultimately handed over to Platinum Games, the studio behind legendary action epics such as Bayonetta and Vanquish.
Recently we attended the Metal Gear Rising: Revengeance Boot Camp, where members of the press were able to go hands-on with a nearly complete version of the final game.
I won't talk much about the story, but it's worth noting that a several years have passed since MGS4, the Patriots no longer exist, cyborg technology is within reach of all who can pay for it, and Raiden belongs to a corporation protecting a very "important" someone in Africa.
In the first scene, we meet two of the game's bosses. They are not people with a sad past or who are attached to a feeling: They are simply very powerful cyborgs looking out for their own interests, no matter what they have to do in order to get what they want.
65w ago - Sony Social Media Manager Sid Shuman has detailed Metal Gear Rising: Revengeance for PlayStation 3 today stating that it cuts to the chase!
Below are the details, to quote: Let's not mince words. Metal Gear Rising: Revengeance is in most ways the polar opposite of the Metal Gear Solid series, abandoning restraint and resourcefulness in favor of unapologetic brutality.
If Metal Gear Solid was an elegant switchblade, Revengeance is a rip-roaring chainsaw.
The opening tutorial mission wastes no time in showing off the game's much-touted Blade Mode, a surprisingly intuitive mechanic that boasts palpable precision. You press and hold L1 to slow time, then hold the right analog stick to wind up your slice.
Hold the stick to the right and Raiden will draw his sword to the right; release the stick and he'll slash from right to left, cleaving obstacles and baddies in two. It's a devastating and deeply satisfying attack, but it's slow and expends fuel cells so it's best reserved for surgical strikes.
Blade Mode has been much discussed, but less has been said regarding Revengeance's impactful combo system. You can tap Square and Triangle (wide attack and strong attack, respectively) to fire off rapid slashes and acrobatic flip kicks ala Dante in Devil May Cry.
77w ago - Sony Latin American Blog Manager Lorenzo Grajales has revealed some new details today on Metal Gear Rising: Revengeance for the PlayStation 3 entertainment system below.
To quote: Leading into the release of Metal Gear Solid 4: Guns of the Patriots, Kojima Productions tantalized MGS fans with an iconic trailer that depicted a cybernetically augmented Raiden (a la Gray Fox) slicing and dicing hordes of foes using a razor-sharp sword and acrobatic flips.
MGS4's Raiden was a refreshing departure from his whiny, abrasive turn in MGS2: Sons of Liberty, and before long series fans fantasized about controlling him in a dedicated adventure. Luckily, that fantasy will become reality thanks to Kojima Productions and Platinum Games.
Metal Gear Rising: Revengeance takes place nine years after the fall of the Patriots in MGS4. We played a demo at E3 2012 and tested Blade Mode, which you probably saw in the game's trailer.
Blade Mode is very simple: you activate it using L2, which triggers slow-mo and a zoomed-in camera view while Raiden gets into slashing position. You control the sword with the right analog stick: Everything in the path of the sword will be severed, whether it's a structure, the body of an unfortunate combatant, a vehicle...even a girl's dress (ooh-la-la!)