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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




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Per Grace Chen (Senior Manager, PlayStation Store) today:

Hey, everyone. It’s time again for the weekly PlayStation Store update.

Qore
Qore Annual Subscription ($24.99)
Qore: Presented by the PlayStation Network is a monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to developers and their games, from both the SCE Worldwide Studios and the third-party community, where the audience member can freely navigate through the content.
File size: 1.34 GB

Qore Episode 07: December, 2008 (free)
Episode 07 (December 2008) of Qore: Presented by the PlayStation®Network is being offered to all PSN account holders, 18 and older, for free! (*PSN registration required. user responsible for internet fees.) Download now to see what all of the excitement is about!
File size: 1.34 GB

Downloadable Games
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IGN has gone through Famitsu's 11-page feature on Final Fantasy: Dissidia and translated several new details recently.

Square Enix apparently considered putting a FFXII character in the game, but were concerned it would solidify "the character's image and skills in players' minds and thus affecting the main FFXIII".

Famitsu also revealed that gamers will be able to choose a Memory Stick installation of 245, 373, or 528 megabytes. Finally, Ikeda, the main programmer for the game, says that the 245MB install will allow "smooth battles."

To quote: If all that isn't enough to make you wonder how Square Enix is fitting Dissidia on one UMD, here's something that should do the trick. Famitsu also reveals that Dissidia has a "Command Battle" mode of play.

Here, the normal action-based battle system is replaced with a menu system, allowing players who aren't so hot on action games to still engage in combat.

The menu sel... More »  


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The Official MovieSet Blog (linked above) has revealed new details about the 'King of Fighters' move which is based on the SNK Playmore fighting series and should be released in 2010.

It also appears as if The King of Fighters movie will introduce a new science fiction spin into the setting established in the games’ universe by following the surviving members of three legendary fighting clans who are continually whisked away to other dimensions by an evil power.

As the fighters enter each new world they battle that universe’s native defenders, while the force that brought them seeks to find a way to invade and infect our world.

To quote: The King of Fighters movie quietly began filming in Vancouver, Canada on November 27 under the eye of director Gordon Chan, the dynamic Hong Kong-born helmer of Fist of Legend, Beast Cop and the 2003 Jackie Chan movie The Medallion. The screenplay is by newcomer Rita Augustine.

The movie... More »  


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If recent rumors are to be believed, the next Assassin’s Creed may indeed take place in 1700s France around the time of the French Revolution. And why not?

We already know from the first game that in the future what we believe is a relative of the famous Altair is being probed for his ‘genetic memories’.

Apparently the future isn’t interested in his relatives that were school teachers or pig farmers and are concentrating on those that were important instruments in history.

The French Revolution was a huge historic period of upheaval where the notion of absolute rule by the monarchy and the aristocrats was turned on its head when the downtrodden, starving, smelly, diseased peasants, incited by the intellectuals and merchant class, revolt and start killing off their so-called betters.

When they ran out of them, they followed by killing each o... More »  


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Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Grand Theft Auto IV for the PC is now available for purchase at retail outlets nationwide and for digital download on Steam (http://store.steampowered.com).

Press Release: Rockstar Games Announces Grand Theft Auto IV for the PC Now Available In Stores and for Digital Download

“We are very proud to be releasing Grand Theft Auto IV for the PC,” said Sam Houser, Founder of Rockstar Games. “We have taken our time to ensure this version of the game is not just a quick port, but a perfectly tailored experience for the PC. We hope the PC gaming community appreciates all of the innovative features in the game. Grand Theft Auto began on the PC and we have tried very hard to ensure this version was worthy of that heritage.”

Developed by Rockstar Toronto in conjunction with series creator Rockstar North, the PC version of Grand Theft Auto I... More »  


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Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »  


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BrandRepublic (linked above) is reporting that Red Bull has become the first brand to build a presence in PlayStation Home.

Red Bull has apparently built a tropical island, featuring an aeroplane racing game based on Red Bull's real world Red Bull Air Race series.

To quote: John Beasley, brand marketing manager for Red Bull UK said Home represents an opportunity for brands to create "memorable and rich content".

"The game gave us the first opportunity to recreate in the gaming world what we try to do in the real world, which is to facilitate interaction, to give people stories, memories, experiences and a really good opportunity to interact with the brand," he said.

Beasley said Home will show marketers how in-game advertising can be used effectively and will open up the medium to more brands. "It's an easy environment for brands to take that first step into gaming," he added.

Sony has set up Home so that gamers ... More »  


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