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Fez Set to Melt Minds on PS4, PlayStation Vita and PS3 Platforms

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49w ago - Polytron Producer Marie-Christine Bourdua announced today that Fez is set to melt minds on PS4, PlayStation Vita and PS3 platforms!

To quote: Hi there! My name is Marie-Christine Bourdua, producer at Polytron, and I'm here today to announce that Fez is coming soon to PS Vita, PS3 and PS4. Making Fez happen has been such an incredible journey, and we are truly thrilled to see our game come to PlayStation platforms.

Fez development started six and a half years ago with Phil Fish's ideas and Renaud Bedard's programming skills. The Montreal-based studio was (and still is) very small, but very ambitious.

Only 100 days into development, we submitted a Fez prototype to the 2008 Independent Games Festival, and were awarded the Visual Arts award, which was a huge public awareness and morale boost. But we still had a whole game to make!

We failed to meet a million deadlines and had to overcome financial obstacles, but met amazing collaborators along the way, like the game's composer, Rich Vreeland (aka Disasterpeace), and outstanding pixel artist Paul Robertson.

The game was taking shape, had a unique atmosphere and aura of mystery that we knew would find fans. As we were wrapping up development, James Swirsky and Lisanne Pajot (makers of the Sundance-nominated...
 

Video: Dragon's Crown for PS3, PS Vita Melts Faces August 6, 2013

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66w ago - Atlus PR Manager John Hardin posted up a video today announcing that Dragon's Crown for both PS3 and PS Vita platforms will be melting faces this August 6, 2013.

To quote: Dragon's Crown has had a long development process - especially for those of you who remember E3 2011 when Ignition first mentioned the game.

But now ATLUS and Odin Sphere developer Vanillaware are putting a stake in the ground for August 6th, 2013. If you're not familiar with Dragon's Crown, it's a 2D multiplayer action beat-em-up exclusive to the PS3 and PS Vita that features four-person co-op play, six character classes, skills that can be leveled up, and all the dungeon-exploring, orc-slapping, treasure-seeking action you can shake a magical staff at.

If you're not familiar with the date August 6th, please consult a calendar.

One of the reasons development took so long is the painstaking detail that makes every character, background or combat animation worthy of the artistic vision of Vanillaware. The intricacies in the artwork are immediately noticeable on both the PS3 and PS Vita versions.

Speaking of, we're working right now on making sure that gamers can take their saved games with them on the Vita. So while Vita adventurers can't party up with PlayStation dungeoneers, it doesn't...
 
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