97w ago - Today Capcom Group Brand Manager Grant Luke has announced alongside a video trailer that Pac-Man and Mega Man are joining Street Fighter X Tekken's PlayStation exclusives.
To quote: Street Fighter X Tekken's roster is already bursting with fan favorites from both sides, and today we can add two more iconic characters to the list - and in this case, they're exclusive to PS3 and PS Vita players...
Two iconic mascots, Pac-Man and Mega Man, join the fray with existing PlayStation exclusives Cole, Kuro and Toro.
However, both mascots arrive in altered forms to create battles unique to Street Fighter X Tekken; Pac-Man rides Tekken's Mokujin, while Mega Man references the "classic" bad box art from the original US Mega Man.
Street Fighter X Tekken for the PS3 launches March 6, with the PS Vita to follow!
167w ago - Sony Senior Social Media Specialist Sid Shuman has shared some video footage today from Tokyo Game Show 2010 spotlighting Mega Man Universe on PSN.
To quote: Tucked deep inside Capcom's Tokyo Game Show hotel suite was the first hands-on build of Mega Man Universe, the upcoming PSN title that gives players a comprehensive toolset to build their own custom Mega Man levels and characters. Watch the new trailer below for a peek at the total package.
DualShock 3 clenched tightly in my sweaty hands, I powered through several of Mega Man Universe's pre-generated levels, which are based on the fan-favorite Mega Man 2.
I quickly discovered that some things never change: Mega Man Universe is freaking hard, even on the allegedly Easy mode. The levels were riddled with tricky moving platforms, brutal jumps, lethal spike pits, and the requisite homing-carrot-firing rabbit robots.
Of course, the difficulty level can vary wildly depending on the prowess of your custom Mega Man, which you upgrade by cobbling together spare parts from defeated bosses and iconic Capcom characters – Street Fighter's Ryu and Ghosts 'N Goblins Arthur were shown...
196w ago - Today Siliconera.com (linked above) has revealed that Mega Man 3 is joining the PSOne Classics for PS3 and PSP on PSN in April, 2010.
Fans of the series will be pleased to know Mega Man 3 will be hitting Japan's PlayStation Store sometime next month!
This version will include re-done menus, tips from Protoman while playing, a 'hard' mode and an assortment of various illustrations.
To quote: "Features in this edition of Mega Man 3 include a revamped menus, in-game tips from Protoman, hard mode, a boss rush, and a collection of illustrations.
You can get Mega Man 3 from Japan's PlayStation Store sometime in April or, if you're really lucky, win it by purchasing Mega Man 10.
Fifty people that buy Mega Man 10 from PSN between March 9 and 23 will win a digital download of Mega Man 3. Unfortunately, this promotion is only for Japan, or perhaps those with Japan region PSN accounts."
272w ago - Rather than taking the route of something like Bionic Commando: Rearmed, Capcom's Blue Bomber is making his return in the same way he kicked things off back on NES: 2D, and hard as hell.
The development team went all out in making Mega Man 9 look, act, and truly feel like a classic game, adding in extras like downloadable content, a ranking system for time trials, and achievement-like challenges into the mix.
Mega Man 9 will send you on a trip down memory lane, but it's also one of the best of the traditional set, rivaling Mega Man 2 in many respects.
On the presentation side of things, you're going to get exactly what you expected with Mega Man 9. There's a classically done intro, complete with ridiculous pixel art to tell the story, text that wraps incorrectly from screen to screen, and an interface that's mainly made up of two colors and really simple lists of options and modes.
Should you have the classic options turned on (default from the beginning), things like sprite pop-in will still show up, but more than that it's the return to classic tech limitations that makes Mega Man feel truly "retro" in both look and feel. Enemy animations are a few frames at best, jump and fall physics are emulated perfectly from older titles, and spawns will reset when off stage. It's classic...