400°
243w ago - Rather than taking the route of something like Bionic Commando: Rearmed, Capcom's Blue Bomber is making his return in the same way he kicked things off back on NES: 2D, and hard as hell.
The development team went all out in making Mega Man 9 look, act, and truly feel like a classic game, adding in extras like downloadable content, a ranking system for time trials, and achievement-like challenges into the mix.
Mega Man 9 will send you on a trip down memory lane, but it's also one of the best of the traditional set, rivaling Mega Man 2 in many respects.
On the presentation side of things, you're going to get exactly what you expected with Mega Man 9. There's a classically done intro, complete with ridiculous pixel art to tell the story, text that wraps incorrectly from screen to screen, and an interface that's mainly made up of two colors and really simple lists of options and modes.
Should you have the classic options turned on (default from the beginning), things like sprite pop-in will still show up, but more than that it's the return to classic tech limitations that makes Mega Man feel truly "retro" in both look and feel. Enemy animations are a few frames at best, jump and fall physics are emulated perfectly from older titles, and spawns will reset when off stage. It's classic...