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For the time being this is simply a rumor, however, French site JV247.com (linked above) is reporting that a game publisher told them Sony was planning to add PlayStation 2 backwards compatibility in a recent PlayStation 3 Firmware Update... but pulled it at the last minute.

They continue to mention that it may be added in a future update, and that we may see PlayStation 2 games on the PlayStation Store.

Adding fuel to the rumor is news that the original Medal of Honor and the ESRB-rated PlayStation 2 game "Rayman 2: Revolution" are slated for the PlayStation 3, which usually means they’re going to pop up on the PlayStation Store at some point in the future.

As always, more details to come as they are available!


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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




WHA... More »  

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PlayStation Network Executive Producer Kevin Furuichi made the following announcement via PS Blog today:

We have good news for you this month. As our way of saying “Happy Holidays,” the PlayStation Network is offering the Single Episode version of Qore Episode 07 (December ’08) for FREE* in the PlayStation Store. So, this month is your chance to check out an entire episode of Qore starting this Thursday, December 4th.




Episode 07 begins with an inside look at EA’s “Skate 2,” the sequel to the game that redefined what it means to ride a virtual board. Then, Audrey Cleo rolls over to Skatefest ‘08 in San Diego for a spin around the boarding scene.

Next, Veronica Belmont makes her way to Capcom to check out two of their latest projects – “Bionic Commando,” the re-imagining of the classic 8-bit franchise, and “Flock,” a really cool PlayStation Network game that definitely does not... More »  

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IGN has gone through Famitsu's 11-page feature on Final Fantasy: Dissidia and translated several new details recently.

Square Enix apparently considered putting a FFXII character in the game, but were concerned it would solidify "the character's image and skills in players' minds and thus affecting the main FFXIII".

Famitsu also revealed that gamers will be able to choose a Memory Stick installation of 245, 373, or 528 megabytes. Finally, Ikeda, the main programmer for the game, says that the 245MB install will allow "smooth battles."

To quote: If all that isn't enough to make you wonder how Square Enix is fitting Dissidia on one UMD, here's something that should do the trick. Famitsu also reveals that Dissidia has a "Command Battle" mode of play.

Here, the normal action-based battle system is replaced with a menu system, allowing players who aren't so hot on action games to still engage in combat.

The menu sel... More »  


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SCEA Marketing Manager Mark Valledor has initiated a weekly PS Blog update on the hot topics and answers to the questions LittleBigPlanet consumers have as follows:

First off, wanted to introduce “Sam_Protagonist” to everyone. He’s our global community manager for LittleBigPlanet and our eyes and ears for all things community. You can find him interacting on the EU and US forums providing updates to the community. Keep a look out for his forum posts and occasional LBP News Site posts for the latest updates.

So for our first installment of ‘SACK IT TO ME’ - we’ve decided to summarize some of the major topics the community wants answered…

Moderation
The level moderation process is something we’re continually improving. The small percentage of levels moderated have been done so after the community has reported them using the Good Grief tool. We never moderat... More »  


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They’re bum rushing again; a cascade of gnawing, screaming, snarling, sicken bodies fly through every open crevasse of a charming little house that has become a barricade of fortitude against the undead.

All this because one of our token heroes made a last minute smash and grab for some ammo, broke up the typecast quartet, and was welcomed by a sludge of zombie pheromone vomit to the face.

If Half-Life and its sequel spelled the advent of the videogame sense of the cinematic, capturing the filmic while never using its exact form, then Left 4 Dead runs with developer Valve’s legacy to uncultivated territory.

On the surface it’s what you’ve come to expect, with perfectly placed spectacle and the crescendos in pace to match. But Left 4 Dead also takes that cinematic inheritance a logical step further, by slyly inserting an omniscient Director who puppeteers and schemes to abash your foursome’s every cooperative move.

With the... More »  


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The US Producer of SingStar, Aaron Orsak, shared the following via PS Blog today:

With SingStar ABBA hitting the shelves today for PLAYSTATION 3 and PlayStation 2, we wanted to share with you some new SingStar updates.

We’ve been listening to your feedback over the last few months and wanted to let you know that we will be adding 60+ songs to the North American SingStore over the next few months.

We’ll be sure to keep you all posted as we begin rolling out new songs to the SingStore. In the meantime, here’s a highlight of songs to appear in the coming weeks:

• UB40 – ‘Red Red Wine’
• Billy Joel – ‘We Didn’t Start the Fire’
• Chumbawamba- ‘Tubthumping’
• David Bowie- ‘Let’s Dance’
• Pink – ‘Get the Party Started’
• Queen- ‘The Show Must Go On’
• New Order- ‘Blue Monday 88′
• Men at Work - ‘Down Under’
• Star... More »  


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Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game’s new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. ... More »  


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