83w ago - Sony PlayStation Network Executive Producer Kevin Furuichi is here with the Pulse 5/8 Edition video today, which features Starhawk, Max Payne 3 and PixelJunk 4AM.
To quote: It's Emmett time. That's Emmett Graves, the new hero of Starhawk who kicks off this edition of PULSE as we celebrate the release of this space western from LightBox Interactive and Santa Monica Studio.
While many enjoyed the beta earlier this year, it's now time to check out the full Starhawk universe with all the cool vehicles and the innovative Build and Battle gameplay.
With next week's release of Max Payne 3, PULSE also previews the new multiplayer action along with the new bullet time and 'shootdodge' game play. For PlayStation Plus subscribers, Trine 2′s physics-based puzzles of fire, water, gravity and magic is free.
Check out the new Trine 2 world that's now enabled with online co-op. PULSE also takes a look at the latest Q-Games. PixelJunk 4 AM is very different than any other in the series.
Utilizing the PlayStation Move, their new title is a virtual audio canvas allowing you to create music, mix tracks and create live performances in PixelJunk 4 AM.
246w ago - Rockstar Games announced today that Max Payne 3 is currently in development. It's scheduled to be released around this coming winter and will be released for the PC, the PlayStation 3, and the Xbox 360. Max Payne 3 will be developed by Rockstar Vancouver.
Press Release: New York, NY - March 23, 2009 - Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Max Payne 3 is currently in development and scheduled for a winter 2009 release on the Xbox 360¬® video game and entertainment system from Microsoft, PLAYSTATION¬®3 computer entertainment system and PC.
Developed by Rockstar Vancouver, Max Payne 3 tells the story of a retired police detective embroiled in a world of corruption, turmoil and intense violence.
The award-winning Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.
"We're starting a new chapter of Max's life with this game," said Sam Houser, Founder of Rockstar Games. "This is Max as we've never seen him before, a few years older,...
268w ago - 20th Century Fox said over the weekend that revenues from the new Mark Wahlberg-starring game-movie Max Payne hit $18 million in North America, topping the box office.
Reviews have been roundly terrible, however. Even Scott Miller, CEO of 3D Realms, the producer behind the Max Payne games, found the flick straying significantly from its source material.
"There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment," Miller told Edge.
For instance, he said that one of Max Payne's enemies, the drug distributor Jack Lupino, is "lamely killed by one of the film's non-action characters."
In the first game, Max Payne finishes off Lupino.
Miller elaborated, "...The entire time we're told that this drug makes 1-in-100 people super-human, yet Lupino doesn't demonstrate this in the least. It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him."
Miller, whose company is best known for Duke Nukem, also took issue with the portrayal of the character B.B. Hensley, a colleague of Max Payne who ends up betraying the titular character. He also thought the character of Max Payne himself fell short of the game series' standards.
271w ago - Anyone who had been hoping that the big screen version of the hit videogame Max Payne would be a hardcore, R-rated release will be very disappointed by the following news.
GameDaily reports that Max Payne, a 20th Century Fox release, has been re-cut to attain a broader audience-friendly PG-13 rating. The John Moore-directed film had initially earned an "R" rating from the Motion Picture Association of America due to its violent content.
What's notable, however, is that this time it was the director and not the studio forcing the issue of getting the more audience-friendly PG-13 rating.
"I didn't have to change much. We trimmed some frames more for the sake of trimming frames than anything, but we got the rating without any major changes at all," Moore told GameDaily.
"I'm a little surprised that we changed their minds, effectively, but I'm happy about it. It proves that if you stick to your guns and you have the creative, and dare I say moral sense, that you're in the right, that you can get the right thing done."