1w ago - Sony Game Director Mark Cerny shared details today on mastering Knack's unlockable gadgets on PlayStation 4 / PS4.
Below are the details, to quote: PS4 released in North America on November 15th, and it was wonderful to see the response! We sold over a million units in the first day, which set a record for any console in the PlayStation family.
Knack released alongside PS4, which was also very nice and a culmination of a lot of hard work! We're excited to have the game out in the wild, so to speak. Now that it's out there, we wanted to take a little time to explain how having friends on PlayStation Network can enhance the game by boosting the number of gadgets you can collect.
There are over sixty secret rooms in Knack, and contained within these rooms are treasure chests - when Knack opens a chest, a random item pops out. Most of these items are parts of gadgets that will help Knack in his quest.
There are eight gadgets in all, and they vary greatly in their difficulty to construct. Simpler gadgets are made of three parts, and the tougher gadgets are made of up to seven parts.
However, you have help! If any of your friends have found this same secret room, you can see the item that they found there. If you'd prefer the item that a friend found - perhaps it's...
81w ago - Sony Producer Hector Sanchez is here with a video below that outlines the techniques used in the mastering of Mastering Mortal Kombat for PS Vita!
To quote: Mortal Kombat for PS Vita has come out of the gate strong after shipping on May 1st.
In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the PS Vita system players can access a complete Mortal Kombat experience on the go, whether you're on the bus, in the library, or hanging out with friends.
There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we've implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.
One question that we continue to see on our official @MK_MortalKombat Twitter is: "Netherrealm, I can't beat Mission XXX in the new Challenge Tower!
Can you help?" Why, yes we can! To answer, we decided to put together some Tips and Tricks videos to outline strategies for some of the more difficult missions within the Challenge Tower II (it's not called Easy Tower!).
92w ago - Following up on Part 1, Zipper Interactive Community Manager Chris Roper is here with the second training video in the series on Unit 13 for PS Vita dubbed Mastering Game Types.
To quote: We recently kicked off our in-depth training series for Unit 13, the PS Vita exclusive shooter that puts you in the middle of some of the world's deadliest covert missions.
This three-part in-depth video series aims to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13's networking features.
Today we're unveiling the second installment, which introduces you to the various mission types in Unit 13 and gives you advice on how to best approach them. It goes over basic mission rules, tactical strategies for how to take on each objective and things to look out for along the way.
If you missed the first training video be sure to go back and check that out to get a great overview of Unit 13′s fundamentals, and come back on Friday for the final part...
164w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has shared details today on Knights in the Nightmare for PSP to help fans master 'bullet hell' in this strategy RPG game.
To quote: Because Knights in the Nightmare is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve.
In order to make acclimation to the game's amazingly satisfying mix of strategy-RPG and bullet-hell action, here's some tutorial-style stuff to get you started before Knights in the Nightmare hits stores and PSN on November 9th.
You are The Wisp. You awaken with no knowledge of where you are or why you're there. Only one thing draws you: a battered, cursed castle. There, you sense, a terrible tragedy occurred. You find you have the power to awaken and control the spirits of victimized knights, and you find yourself compelled to use this power to uncover the story of this calamity and rid the castle of its curse.
You begin every chapter of the game with a story sequence. These cutscenes are one of the game's biggest strengths–lovingly drawn and animated, they are heavy with emotion and stray far from your typically bright and happy clichés.