Video: Master Reboot Out 3/4: Daring to Be Different on PS3

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8w ago - Wales Interactive Managing Director David Banner shared a video today announcing that Master Reboot will be out on 3/4 and is daring to be different on PS3!

To quote: Master Reboot for PS3 launches on PlayStation Store March 4th, and everyone at Wales Interactive is really excited about its imminent release.

With Master Reboot, we have dared to be different and created a beautiful, stylistic world that takes inspiration from games like Day of the Tentacle and Tron. We mix mystery and intrigue through its narrative, and convey it through a minimalist visual aesthetic.

It was a big decision to create this bold, yet simple graphical look for the game - the games industry overall is geared to emulating reality in this particular genre, and we knew this would split opinion.





We wanted to create a style that would really stand out and give us, as the developers, an identity. I think we've achieved that - Master Reboot has been described as "a gorgeous indie horror adventure," and "a breath of fresh, creepy air," and "a freakishly cool game where you invade the memories of dead people."

Master Reboot takes around five to eight hours to complete, depending on the player and how much you explore....
 

Master Reboot Brings Haunting Sci-Fi Horror to PS3 Next Month

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11w ago - Assistant Community Manager David Beavers announced that Master Reboot is bringing haunting Sci-Fi Horror to PS3 next month!

To quote: I'm David Banner (not the HULK... don't make me angry!), Managing Director and co-founder of Wales Interactive and I've been making video games professionally since 1995.

Wales Interactive is a BAFTA Cymru award-winning indie developer and publisher which I co-founded back in 2012 with my friend and colleague Richard Pring, Technical Director.

Our team has grown to 14 strong and we are Wales's biggest game developer and publisher. We even have a display dedicated to us at Cardiff Wales Airport! We are passionate about games and our aim is to create original titles that entertain the world as well as put Wales on the video games map.

We started out primarily as an app developer, but have now made the leap to console development and we're very excited about next month's release of our first PS3 title.

Our first PlayStation title, Master Reboot, is a haunting first person sci-fi adventure game. In the not too distant future humankind has created the Soul Cloud, a giant server that holds the data of your soul and memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town; village or...
 

XSEED: Master PS Vita's Many Inputs with Sumioni: Demon Arts

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112w ago - XSEED Localization Specialist Tom Lipschultz has outlined PS Vita's many Inputs with the PlayStation Vita video game Sumioni: Demon Arts below today.

To quote: So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that "new system smell" and lovingly polishing that beautiful screen to a glossy sheen. I know I am!

Still, PS Vita is dauntingly new and different from what I'm used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006.

Even brief stints with other touchscreen devices couldn't have hoped to prepare me for the subtle sensitivities and nuances of PS Vita - to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.

As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.

And that's where Sumioni: Demon Arts comes in.

Due for release in North America next...
 

Meet Ninja Master Rioichi Cooper from Sly Cooper: Thieves in Time

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126w ago - Sanzaru Games President Glen Egan has officially introduced Ninja Master Rioichi Cooper from Sly Cooper: Thieves in Time today.

To quote: We have hunkered down to concentrate on making Sly Cooper: Thieves in Times the best game of 2012!

Over the summer, I spent a lot of time showing our progress on the game and talking about how we are making sure we stay true to the core of the Sly Cooper series - but now I want to start talking about the NEW things we are bringing to Sly Cooper: Thieves in Time.

When we played the old Sly Cooper games on the PS2, we loved the stories about the Cooper clan ancestors and their various thieving abilities. Something that is really exciting and fun for Sly Cooper: Thieves in Time is that you can not only travel back in time to meet these ancestors but you will also have the ability to play as the Cooper Clan ancestors!

As you proceed through the game each episode you encounter features a new time period with a new playable ancestor. Each new member of the Cooper clan has their own unique and powerful abilities that opens up a whole new range of game play in the huge environments.

This is one of the coolest aspects of Sly Cooper: Thieves in Time - meeting these characters, learning more about them, and then getting to experience...
 

Video: Master Your Medieval Moves in Deadmund's Quest on PS3

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126w ago - Community Specialist Mark Wilson at San Diego Studios has shared some video footage today on mastering Medieval Moves in Deadmund's Quest on PS3 with PlayStation Move below.

To quote: With Medieval Moves: Deadmund's Quest launching tomorrow for PlayStation Move, Senior Producer Jeremy Ray highlights the game's weapon arsenal in a new dev diary.

The game team worked hard to build a game where the combat feels as intuitive as possible. Holding a PlayStation Move motion controller in front of you as a shield or swinging your sword feels natural for a player of almost any age, and the one-to-one precision goes a long way to keep you immersed in the experience.

That's paired with seamless, almost unnoticeable transition between your weapons: with the sword and shield at the ready in your hands, you can reach over your shoulder for your bow and arrow or grab those throwing stars from your belt.

The result is a game that rewards all ages and levels of gaming skill without the need for a ton of abstract button presses.





Whether it's the fun single-player campaign or online co-op battles, we hope you will have as much fun playing it as we did making it!

Medieval Moves: Deadmund's...
 







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