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Videos: Mark Cerny Confirms Knack Out Today for PS4 / PlayStation 4

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36w ago - Sony Game Director Mark Cerny confirmed alongside some new videos that Knack is out today for PS4 / PlayStation 4.

To quote: PlayStation 4 launches; you might say that "next gen" has officially become "current gen"! Game creators have been hard at work, and I think game players have a lot to look forward to.

One of the launch titles is of course Knack, the game that I and the internal Japan Studio have been hard at work on for the last three and a half years. I love character action games, and over the years I've helped create a number of them, including Crash Bandicoot on the original PlayStation, and Jak and Daxter and Ratchet & Clank on PS2.

Our goal on this project was to bring back that kind of classic gameplay, but with a next-gen twist. Knack has the ability to pick up pieces of the environment and grow larger, so over the course of a level he can grow from a three foot tall "mascot" type character to a thirty foot tall rampaging monster.

This is a kind of gameplay I'd never tried to create before, it gives a very unique feel from the game. We've also focused on the narrative that drives the action - there is a full CGI film worth of story embedded in the game.





We've kept two...
 

Sony Reveals Making The Mark of Kri, Coming to PSN Tuesday

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44w ago - The Mark of Kri Executive Producer Jonathan Beard revealed making The Mark of Kri today, which is coming to PSN this Tuesday.

To quote: Editor's Note: Beloved PS2 Classic [Register or Login to view links] will be available on PS3 via PlayStation Store next Tuesday, so we reached out to the game's Executive Producer, Jonathan Beard, to ask for some stories and insights from its development.

He responded in kind, with one of the most detailed write-ups in PlayStation.Blog history, and a bevy of heretofore unseen concept art. Enjoy.

[Register or Login to view links]

In the early 2000′s, I had taken over the role of studio director at SCEA San Diego, and moved from Foster City with some key members of the Blasto team. Tim Neveu who was the lead artist on [Register or Login to view links] was given the chance to produce his first game.

Tim and I had known each other for a while and shared a lot of the same interests. We often discussed classic games and were alligned on the kind of game we wanted to make - a "fantasy" game - big guy and a sword, maybe an axe.

We were both...
 

Video: Mark Cerny and Yusuke Watanabe Talk Knack on PS4

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47w ago - Smart As Assistant Producer Nicolo Accordino shared a video today featuring Mark Cerny and Yusuke Watanabe talking Knack on PS4 below.

To quote: Having just announced the 29th November release date for PlayStation 4, you can imagine that it's a very exciting time at PlayStation.

Right now we're busy putting the final touches on Knack, including the drop-in/drop-out two-player local co-op mode announced last week at Gamescom.

The game is both fun and challenging to play, and is a blast to play with a second player controlling a robot version of Knack. Check out the brand new story trailer hereif you haven't already.

Mark Cerny, lead system architect for the PlayStation 4, is also the creative director for Knack. And bringing Mark's vision to life are the talented artists and developers at Japan Studio, our big internal studio in Shinagawa, Tokyo.

Here is a new Conversations With Creators video, where both Mark Cerny and game producer Yusuke Watanabe talk about creating this next-gen character action game for PlayStation 4.




 

Video: Meet Mark Cerny: PS4 System Architect and Knack Creator

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57w ago - Sony Blog Manager Fred Dutton posted up a video today introducing PlayStation 4 fans to Mark Cerny, a PS4 System Architect, Knack creator and one of the busiest men in gaming!

He also discussed the "Road to the PS4" live at Gamelab 2013 with a video [Register or Login to view links] for those interested.

To quote: For most mortals, designing a brand new cutting edge gaming system from the ground up would be a full time job, and then some.

However, for none-more-diligent PS4 system architect Mark Cerny, that wasn't quite enough responsibility, so he set about crafting a launch title for the new platform at the same time.

Said title, Knack, is a lovely counterpoint to the bulging biceps of Killzone: Shadow Fall and the steely realism of #DRIVECLUB.

Harking back to classic action platformers of yore, such as Spyro the Dragon, Crash Bandicoot, Jak & Daxter and so on, it's a bold, bright and hugely enjoyable romp that injects the PS4 launch line-up with a pleasing splash of color.

The day after the physical form of PS4 was finally unveiled at E3, I sat down with the hardest working man in the business to find out more about his twin endeavors.

PlayStation.Blog:...
 

Video: Sports Champions 2's Improved Archery Mode Hits the Mark

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102w ago - Zindagi Games Project Manager Colin O'Hara has posted up a video showcasing Sports Champions 2's improved Archery Mode for fans below today.

To quote: Sports Champions 2 will be releasing this fall for PlayStation Move, adding new sports such as skiing, boxing, tennis, bowling and golf, in addition to a much-evolved archery mode.

These six sports lend themselves particularly well to motion gaming, with some requiring strategy and finesse and others a blend of speed and reaction time.

But given the popularity of Archery in the original Sports Champions, we wanted to demonstrate how far we've come with Sports Champions 2. Read on for lots of new details!

One early goal was to eliminate the need for PlayStation Move calibration, which could be pretty annoying in the first game. We are now able to get enough starting data when you turn on the game or a controller, and we've integrated some of the information gathering into the games themselves - along with some corrective behind-the-scenes calibration - so you can just play.





But our primary goal with Archery this time around was to combine the competitive nature of the original game with the fast-paced, high-action style of Medival Moves:...
 
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