12w ago - The Mark of Kri Executive Producer Jonathan Beard revealed making The Mark of Kri today, which is coming to PSN this Tuesday.
To quote: Editor's Note: Beloved PS2 Classic The Mark of Kri will be available on PS3 via PlayStation Store next Tuesday, so we reached out to the game's Executive Producer, Jonathan Beard, to ask for some stories and insights from its development.
He responded in kind, with one of the most detailed write-ups in PlayStation.Blog history, and a bevy of heretofore unseen concept art. Enjoy.
In the early 2000′s, I had taken over the role of studio director at SCEA San Diego, and moved from Foster City with some key members of the Blasto team. Tim Neveu who was the lead artist on Blasto was given the chance to produce his first game.
Tim and I had known each other for a while and shared a lot of the same interests. We often discussed classic games and were alligned on the kind of game we wanted to make - a "fantasy" game - big guy and a sword, maybe an axe.
69w ago - Naughty Dog Community Strategist Arne Meyer has shared a The Last of Us video today covering the making of a cinematic below.
To quote: Yesterday at Gamescom in Germany Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us.
Before the presentation began, our game's directors had a few words to say about the project.
In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process.
It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances – one of the first steps to the game's cinematic process – at our panel during San Diego Comic Con.
At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.
83w ago - Sony's Sorcery Creative Director Brian Upton at Santa Monica Studio has shared some video footage today spotlighting the making of Sorcery for PS3: The Music Behind the Myth!
To quote: In this installment of our "Making of Sorcery" video series, we turn our attention to the music and sound design in this upcoming PlayStation Move title.
It was very important to have a Celtic inspired score for this game, but we wanted to do something a bit unusual with Celtic music, almost stretching the use of the instruments where possible in an effort to give the world of Sorcery its own unique sound.
As you'll notice, we have drums, flutes, and other instruments that give the music somewhat of a medieval feel, but at the same time we didn't want to be limited to that.
We wanted to bring in as many other sounds as possible to create a wider palette.
The result is a fusion of traditional Celtic music with more contemporary instrumentation and sound effects that boost the feeling of immersion you get by casting spells with the PS Move controller.
Here's a look, and don't forget Sorcery will hit stores in North America on Tuesday, May 22nd!
83w ago - Sorcery Creative Director Brian Upton at SCEA Santa Monica Studio has posted up a video showcasing the making of Sorcery: A Hero's Journey for PlayStation 3 fans.
Top quote: In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story.
Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.
As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.
As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms.
84w ago - Sorcery Creative Director Brian Upton of Santa Monica Studios has shared a video today showcasing the making of Sorcery, which spotlights the magical technology of the PlayStation Move controller.
To quote: This is the first post in a four-part series from the development team about the making of Sorcery.
In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.
While some motion-controlled games feel like you're playing "Simon Says", the gestures in Sorcery are fluid and organic.
Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here's a look...
Sorcery will be available in stores in North America on Tuesday, May 22nd.