Basic function: Create aa user and run reActPSN to generate PSN license from USB/exdata.
Button basic: [X] pressing and holding X button for 8 seconds when launching reActPSN.
[L1] Reinstall RAPs&EDATs from USB0/exdata or USB1/exdata fold.
[L2] Backup RAPs&EDATs to USB/reActPSN/pubPSN/rapxxxedatxxx.zip.
[R1] Backup reg&rif&edat to USB/reActPSN/BKxxxx.zip.
[R2] Backup full fixed NPD files to /USB/reActPSN/FixedPSN.
[O] Fix PSone/PSPminis/THEME & generate C00 activation edat license.
[X] Batch installs PS2 ISO from USBorHDD/PS2ISO. Flawlessly same as PSN pkg install.
[/\] Fix PSN retail to free.stag1:fix all eboot and start hook,play,stag2:fix sprx edat etc.
[SQUARE] Same as [/\],...
15w ago - Today Korean PlayStation 3 developer Orig Medo has released PS3 Eboot Modifier & Package Maker v3.6 followed by some updates for those on PS3 Custom Firmware (CFW) 4.20+ consoles with details below.
16w ago - Zen Studios Community Manager Bobby Loertscher posted up a video today demonstrating to fans how to make your own KickBeat tracks.
Below are the details, to quote: In case you haven't heard, KickBeat is coming out for PS Vita and PS3 on September 3 and supports Cross-Buy.
If you are headed to PAX in a few weeks, make sure to stop by the PlayStation booth and play the game before it releases! HUGE thanks to Sony for having us in their booth at PAX!
One of the coolest things about KickBeat is that the game really never ends. Yes, we give you 18 licensed tracks in the single player campaign, but we thought that many of you would love to experiment with your own music and make your own KickBeat levels.
If you really want to beat your enemies to the latest Bieber track, well, you can do that in the privacy of your own screen.
The process of creating your own KickBeat tracks is quite simple and we do 99% of the work for you. We made a nice little video outlining the process of using your own music to make KickBeat tracks:
We have been experimenting with many different kinds of music, ranging from classical to rap, dubstep and even metal. It's really fun to see what kind of fight...
The rush I got when I first started to understand the ammo-absorbing mechanic in Ikaruga was nothing short of exhilarating, as I'm sure many of you experienced the same!
A great shmup (shoot-em-up) will usually have one or two defining mechanics that makes it stand up way above the rest. For Mamorukun Curse!, that mechanic is the Curse Bullet.
The Curse Bullet is the key to surviving the game's toughest fights, but can also be the double-edged sword that causes the player's downfall. Specifically, the "Curse Bullet" will make a Cursed zone that weakens enemies' defenses but at the same time boosting their shooting pattern.
When defeated, a Cursed enemy gives off the highest amount of candy, Mamorukun Curse!'s collectible items for score, than when defeated normally.
25w ago - Mando Productions Marketing Director Michel Bams announced today that Cardboard Castle is making the cut on PlayStation Mobile.
To quote: Hi there PlayStation Community. This week, we're launching Cardboard Castle on PlayStation Mobile. This is our first game on the platform, and we wanted to give the community something that was fun, entertaining and creative.
The premise of the game is to use real-world items like scissors, water and fire to help the hero of the story on his adventure through a land of cardboard.
As we were designing the game and discussing the idea of having "real" elements in the game, someone on our team suggested cardboard with the idea that it could be cut, get wet or burned. So the idea of a puzzle/adventure fantasy world based on cardboard was born.
We wanted to create a story that was totally based on cardboard and paper only. In the beginning the design of the game was really bland, so we added a cartoony feel to it in order to get that balance of real world and cartoon that we were looking for. We also wanted people to feel like they were progressing in the game by using real world items such as scissors and a glass of water.
As you play through the game, you will see where we added fun and humor. The main hero sometimes...