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Llamasoft: TxK Out Today: The History, Development and Gameplay

50°
27w ago - Llamasoft Founder Jeff Minter confirmed that TxK is out today on PS Vita, with details on the title's history, development and PlayStation Vita gameplay below.

To quote: TxK is the latest in a particular genre of arcade-style shooters which can be described as "neo-retro".

These games are characterised by gameplay inspired by arcade games of old, but take advantage of modern hardware to provide graphics and audio that far surpass anything that was possible back in ancient times.

Often they take as inspiration some aspect of an older display style and, through modern graphics hardware and techniques, seek to create an experience that is evocative of its ancestry but far nicer-looking.

You've all seen games like "[Register or Login to view links]", where the enemies and player characters are made of glowing lines.

These line-based displays go back to an old, obsolete yet beautiful display technology that was used in the arcades, called "vector graphics".

Back then it was not possible to generate pixel-based displays that had a high resolution, and as a result images in games tended to look blocky, as if made out of bricks. "Vector graphics" was a different way of driving a graphics display, causing...
 

Cult Studio Llamasoft Blazes Onto PlayStation Vita With TxK

100°
69w ago - Llamasoft Founder Jeff Minter announced today that Cult Studio Llamasoft is blazing onto PlayStation Vita with TxK.

Below are the details, to quote: Nearly 20 years ago, in 1994, one of the best-known [Register or Login to view links] games ever was released on the Atari Jaguar - the seminal Tempest 2000. This title came to be recognized as one of the finest games on the system.

Based upon an early '80s arcade game, T2K aimed to be more than just a port of an older game. Instead, T2K took that old classic game as an inspiration, and offered up something entirely new and modern.

The original coin-op game was based around a color vector display - a look it was impossible to replicate on raster displays and with graphics hardware of the day, so T2K defined a style all of its own.

The floating platforms in space that defined the play areas were created using Gouraud-shaded polygons, as were the enemies that populated them - in that pre-PlayStation era such polygonal graphics were considered cutting-edge.

T2K also introduced design elements that were to become Llamasoft trademarks - flowing particle systems, full-screen video feedback effects, and objects that shattered into thousands of glowing particles.

100 levels...
 
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